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Artificial Intelligence Techniques for Computer Graphics (Studies in Computational Intelligence, 159)

Dimitri Plemenos, George Miaoulis (auth.), Dimitri Plemenos, Georgios Miaoulis (eds.)

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems. We hope that this volume will be interesting for the reader and that it will convince him (her) to use, or to invent, intelligent techniques in Computer Graphics and, maybe, to join the Intelligent Computer Graphics community. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

the Purpose Of This Volume Is To Present Current Work Of The Intelligent Computer Graphics Community, A Community Growing Up Year After Year. Indeed, If At The Beginning Of Computer Graphics The Use Of Artificial Intelligence Techniques Was Quite Unknown, More And More Researchers All Over The World Are Nowadays Interested In Intelligent Techniques Allowing Substantial Improvements Of Traditional Computer Graphics Methods. The Other Main Contribution Of Intelligent Techniques In Computer Graphics Is To Allow Invention Of Completely New Methods, Often Based On Automation Of A Lot Of Tasks Assumed In The Past By The User In An Imprecise And (human) Time Consuming Manner.

this Volume Contains Both Invited And Selected Extended Papers From The Last 3ia Conference (3ia’2008), Together With An Introduction Presenting The Area Of Intelligent Computer Graphics And Various Computer Graphics Areas Where Introduction Of Intelligent Techniques Permitted To Resolve Important Problems. We Hope That This Volume Will Be Interesting For The Reader And That It Will Convince Him (her) To Use, Or To Invent, Intelligent Techniques In Computer Graphics And, Maybe, To Join The Intelligent Computer Graphics Community.

System designers are faced with a large set of data which has to be analysed and processed efficiently. Advanced computational intelligence paradigms present tremendous advantages by offering capabilities such as learning, generalisation and robustness. These capabilities help in designing complex systems which are intelligent and robust. The book includes a sample of research on the innovative applications of advanced computational intelligence paradigms. The characteristics of computational intelligence paradigms such as learning, generalization based on learned knowledge, knowledge extraction from imprecise and incomplete data are the extremely important for the implementation of intelligent machines. The chapters include architectures of computational intelligence paradigms, knowledge discovery, pattern classification, clusters, support vector machines and gene linkage analysis. We believe that the research on computational intelligence will simulate great interest among designers and researchers of complex systems. It is important to use the fusion of various constituents of computational intelligence to offset the demerits of one paradigm by the merits of another. Front Matter....Pages - 1 Intelligent Techniques for Computer Graphics....Pages 1-14 Synthesizing Human Motion from Intuitive Constraints....Pages 15-39 3 Motion Synthesis with Adaptation and Path Fitting....Pages 41-53 3D Object Retrieval: Inter-Class vs. Intra-Class....Pages 55-66 Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm....Pages 67-82 Constructive Path Planning for Natural Phenomena Modeling....Pages 83-102 7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities....Pages 103-121 8 User Profiling from Imbalanced Data in a Declarative Scene Modelling Environment....Pages 123-140 Collaborative Evaluation Using Multiple Clusters in a Declarative Design Environment....Pages 141-157 OmniEye: A Spherical Omnidirectional Vision System to Sonify Robotic Trajectories in the AURAL Environment....Pages 159-174 Fuzzy Logic and Genetic Algorithm Application for Multi Criteria Land Valorization in Spatial Planning....Pages 175-198 Searching Multimedia Databases Using Tree-Structures Graphs....Pages 199-214 Erratum to: Artificial Intelligence Techniques for Computer Graphics....Pages 215-215 Back Matter....Pages -

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