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نویسندهالهام‌گیری

Beginning Game Programming

Jonathan S. Harbour

قیمت نهایی

۴۹٬۰۰۰ تومان

نسخه اصلی و اورجینال

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تحویل فوری
پرداخت امن
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پشتیبانی

مشخصات کتاب

نویسنده
Jonathan S. Harbour
سال انتشار
۲۰۰۴
فرمت
PDF
زبان
انگلیسی
حجم فایل
۹٫۲ مگابایت

دربارهٔ کتاب

Learn the essential skills needed to demystify game programming and harness the power of WindowsR and DirectXR. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library?great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!" Cover 1 Acknowledgments 5 About the Author 6 Contents 7 Introduction 13 PART I Windows Programming 16 Chapter 1 Getting Started with Windows and DirectX 18 Chapter 2 Windows Programming Basics 37 Chapter 3 Windows Messaging and Event Handling 49 Chapter 4 The Real-Time Game Loop 66 PART II DirectX Programming 83 Chapter 5 Your First DirectX Graphics Program 85 Chapter 6 Bitmaps and Surfaces 103 Chapter 7 Drawing Animated Sprites 123 Chapter 8 Advanced Sprite Programming 150 Chapter 9 Jamming with DirectX Audio 170 Chapter 10 Handing Input Devices 193 PART III 3D Programming 218 Chapter 11 3D Graphics Fundamentals 220 Chapter 12 Creating Your Own 3D Models with Anim8or 247 Chapter 13 Working with 3D Model Files 293 Chapter 14 Complete Game Project 314 Index 334

قیمت نهایی

۴۹٬۰۰۰ تومان