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کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Building a 2D Game Physics Engine : Using HTML5 and JavaScript

Chen, Huaming;Pavleas, Jebediah;Sung, Kelvin;Tanaya, Michael

قیمت نهایی

۴۹٬۰۰۰ تومان

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۷
فرمت
EPUB
زبان
انگلیسی
حجم فایل
۱٫۲ مگابایت
شابک
9781484225820، 9781484225837، 1484225821، 148422583X

دربارهٔ کتاب

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.What You'll LearnGain an understanding of 2D game engine physics and how to utilize it in your own gamesDescribe the basic behaviors of rigid bodiesDetect collisions between rigid bodiesResolve interpretations after rigid body collisionsModel and implement rigid body impulse responsesWho This Book Is ForGame enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. Type : Programming Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of __Building a 2D Game Physics Engine__, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.**What You'll Learn** * Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies* Detect collisions between rigid bodies * Resolve interpretations after rigid body collisions * Model and implement rigid body impulse responses **Who This Book Is For**Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin. 1. Introduction to 2D Game Physics Engine Development2. Implementing the 2D Physics Engine Core3. Incorporating Collision Detection4. Completing the Physics Engine and Rigid Shape Component5. Summarizing the Physics Engine

قیمت نهایی

۴۹٬۰۰۰ تومان