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C and Python Applications : Embedding Python Code in C Programs, SQL Methods, and Python Sockets

Maaike van Putten، Dr. Seán Kennedy، Philip Joyce, (Software engineer)

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9781803241432، 9781803245737، 9781804613320، 9781804614679، 9781837637188، 9781837638550، 1803241438، 1803245735، 1804613320، 180461467X، 1837637180، 1837638551، 9781484277737، 9781484277744، 1484277732، 1484277740

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Refine your Java skills by seamlessly blending foundational core concepts with hands-on coding applications Key Features Gain a deep understanding of essential topics that will help you progress with Java Learn by working on mini-projects to help reinforce the concepts you’ve learned Gain comprehensive knowledge of the core concepts of Java Purchase of the print or Kindle book includes a free PDF eBook Book Description Learn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes and objects, inheritance, interfaces, lambda expressions, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including how to create your own generic types and streams. This book doesn't just talk about theory―it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java. What you will learn Get a clear understanding of Java fundamentals such as primitive types, operators, scope, conditional statements, loops, exceptions, and arrays Master OOP constructs such as classes, objects, enums, interfaces, and records Develop a deep understanding of OOP principles such as polymorphism, inheritance, and encapsulation Delve into the advanced topics of generics, collections, lambdas, streams, and concurrency Visualize what is happening in memory when you call a method or create an object Appreciate how effective learning-by-doing is Who this book is for This book is for anyone looking to learn the core concepts of Java. If you’re learning programming (and Java) for the first time or want to upskill to Java (with experience in a different language), then this book is for you. Prior knowledge of programming is helpful but not necessary. Table of Contents Getting Started with Java Variables and Primitive Data Types Operators and Casting Conditional Statements Understanding Iteration Working with Arrays Methods Classes, Objects, and Enums Inheritance and Polymorphism Interfaces and Abstract Classes Dealing with Exceptions Java Core API Generics and Collections Lambda Expressions Streams - Fundamentals Streams: Advanced Concepts Concurrency Cover Title Page Copyright and Credits Contributors Table of Contents Preface Part 1: Java Fundamentals Chapter 1: Getting Started with Java Technical requirements Exploring Java features OOP in Java Working with OOP Compiled language Write once, run anywhere Automatic memory management Installing Java Checking whether Java is installed on your system Installing Java on Windows Installing Java on macOS Installing Java on Linux Running Java online Writing our first program Hello world Steps to create the program Understanding the program Compiling and running Java programs Understanding the compilation process Compiling the code with javac on the command line Running the compiled code with Java on the command line Working with an IDE What is an IDE? Choosing an IDE Creating and running a program with an IDE Creating a program in an IDE Running your program Debugging a program Exercises Project Summary Chapter 2: Variables and Primitive Data Types Technical requirements Understanding and declaring variables What is a variable? Declaring a variable Naming a variable Accessing a variable Accessing a variable that you have not declared Understanding Java’s primitive data types Java’s primitive data types Screen output Exercises Project – dinosaur profile generator Summary Chapter 3: Operators and Casting Technical requirements Learning how Java’s operators cooperate Order of precedence Associativity Understanding Java’s operators Unary operators Arithmetic operators Relational operators Logical operators Bitwise operators Ternary operator Compound assignment operators Explaining Java casting Widening Narrowing Exercises Project – Dino meal planner Summary Chapter 4: Conditional Statements Technical requirements Understanding scope What is a block? Exploring if statements The if statement itself else if statements else statements Mastering switch statements and expressions switch statements switch expressions Exercises Project – Task allocation system Summary Chapter 5: Understanding Iteration Technical requirements while loops do-while loops while versus do-while for loops Traditional for loop Enhanced for loop Nested loops break and continue statements break statements continue statements Exercises Project – Dino meal planner Summary Chapter 6: Working with Arrays Technical requirements Arrays – what, when, and why? Arrays explained When to use arrays Declaring and initializing arrays Declaring arrays Initializing arrays Short syntax for array initialization Accessing elements in an array Understanding indexing Accessing array elements Modifying array elements Working with length and bounds Determining the length of an array Dealing with the bounds of an array Iterating over arrays Using the for loop Using the for each loop Choosing between the regular loop and the enhanced for loop Handling multidimensional arrays Declaring and initializing multidimensional arrays Accessing and modifying elements of multidimensional arrays Iterating over multidimensional arrays Using Java’s built-in methods for arrays Built-in Arrays class for working with arrays Exercises Project – Dino tracker Summary Chapter 7: Methods Technical requirements Explaining why methods are important Flow of control Abstraction Code duplication Understanding the difference between method definition and method execution Method definition Method execution Exploring method overloading Method signature Overloading a method Explaining varargs Mastering call by value Primitives versus references in memory Exercises Project – Mesozoic Eden assistant Summary Part 2: Object-Oriented Programming Chapter 8: Classes, Objects, and Enums Technical requirements Understanding the differences between classes and objects Classes Objects Getting familiar with the new keyword Contrasting instance with class members Instance members (methods/data) Class members (methods/data) Exploring the “this” reference Associating an instance with the “this” reference Shadowing or hiding an instance variable Applying access modifiers private Package-private protected public packages Encapsulation Achieving encapsulation Mastering advanced encapsulation Call By value revisited The issue The solution Delving into the object life cycle Garbage collection Object life cycle example Explaining the instanceof keyword Understanding enums Simple enums Complex enums Appreciating records Record patterns Exercises Project – Mesozoic Eden park manager Summary Chapter 9: Inheritance and Polymorphism Technical requirements Understanding inheritance Advantages of inheritance Disadvantages of inheritance Base class Subclass The “is-a” relationship Applying inheritance extends implements Exploring polymorphism Separating the reference type from the object type Applying polymorphism JVM – object type versus reference type usage Contrasting method overriding and method overloading Method overloading Method overriding Exploring the super keyword super() super. An example of using super Revisiting the protected access modifier The UML diagram The package with the protected member The other package Pattern matching for switch Explaining the abstract and final keywords The abstract keyword The final keyword Applying sealed classes sealed and permits non-sealed Example using sealed, permits, and non-sealed Understanding instance and static blocks Instance blocks static blocks Mastering upcasting and downcasting Upcasting Downcasting Exercises Project Summary Chapter 10: Interfaces and Abstract Classes Technical requirements Understanding abstract classes Mastering interfaces Abstract methods in interfaces Interface constants Multiple interface inheritance Examining default and static interface methods ‘default’ interface methods ‘static’ interface methods Multiple interface inheritance Explaining ‘private’ interface methods Exploring sealed interfaces Exercises Project – unified park management system Summary Chapter 11: Dealing with Exceptions Technical requirements Understanding exceptions What are exceptions? Need for exception handling Common situations that require exception handling Understanding the exception hierarchy Checked exceptions Unchecked exceptions Working with basic I/O operations Reading from a file using FileReader Writing to a file using FileWriter Throwing exceptions The throw keyword Creating and throwing custom exceptions The catch or declare principle Understanding the principle Declaring exceptions using throws Handling exceptions with try-catch Handling exceptions with try-with-resources Working with inheritance and exceptions Declaring exceptions in method signatures Overriding methods and exception handling Exercises Project – dinosaur care system Summary Chapter 12: Java Core API Technical requirements Understanding the Scanner class Using Scanner to read from the keyboard Using Scanner to read from a file Using Scanner to read from a string Comparing String with StringBuilder String class StringBuilder class String versus StringBuilder example Designing a custom immutable type The checklist Examining List and ArrayList List properties Exploring the Date API Dates and times Duration and Period Additional interesting types Formatting dates and times Exercises Project – dinosaur care system Summary Part 3: Advanced Topics Chapter 13: Generics and Collections Technical requirements Getting to know collections Overview of different collection types List ArrayList LinkedList Exploring the basic operations for lists Set HashSet TreeSet LinkedHashSet Performing basic operations on a set Map HashMap TreeMap LinkedHashMap Basic operations on maps Queue Queue implementations Basic operations on the Queue interface Sorting collections Natural ordering The Comparable and Comparator interfaces Working with generics Life before generics – objects Use case of generics Syntax generics Bounded generics Hashing and overriding hashCode() Understanding basic hashing concepts hashCode() and its role in collections Overriding hashCode() and best practices Using hashCode() in custom generic types Exercises Project – advanced dinosaur care system Summary Chapter 14: Lambda Expressions Technical requirements Understanding lambda expressions Functional Interfaces Lambda expressions final or effectively final Exploring functional interfaces from the API Predicate and BiPredicate Supplier Consumer and BiConsumer Function and BiFunction UnaryOperator and BinaryOperator Mastering method references Bound method references Unbound method references Static method references Constructor method references Method references and context Exercises Project – agile dinosaur care system Summary Chapter 15: Streams – Fundamentals Technical requirements Understanding stream pipelines Stream pipeline Exploring stream laziness Creating streams Streaming from an array Streaming from a collection Stream.of() Streaming from a file Infinite streams Mastering terminal operations count() min() and max() findAny() and findFirst() anyMatch(), allMatch, and noneMatch() forEach() reduce() collect() collect(Collector) Exercises Project – dynamic dinosaur care system Summary Chapter 16: Streams: Advanced Concepts Technical requirements Examining intermediate operations filter(Predicate) distinct() limit(long) map(Function) flatMap(Function) sorted() and sorted(Comparator) Delving into primitive streams Creating primitive streams Common primitive stream methods New primitive stream interfaces Mapping streams Mapping from Object streams Mapping from primitive streams Explaining Optionals Creating Optionals Using the Optional API Primitive Optionals Understanding parallel streams Creating parallel streams Parallel decomposition Parallel reductions using reduce() Parallel reductions using collect() Exercises Project – dynamic dinosaur care system Summary Chapter 17: Concurrency Technical requirements Understanding concurrency Multiprocessing Multitasking Multithreading Importance of concurrency in modern applications Challenges in concurrent programming Working with threads The Thread class The Runnable interface Lambda expressions with Runnable Thread management – sleep() and join() The Thread.sleep() method Handling InterruptedException Using the join() method Atomic classes AtomicInteger, AtomicLong, and AtomicReference The synchronized keyword Using synchronized methods Using synchronized blocks Synchronized methods versus synchronized blocks The Lock interface ReentrantLock Best practices for working with locks Concurrent collections Concurrent collection interfaces Understanding SkipList collections Understanding CopyOnWrite collections Synchronized collections ExecutorService and thread pools Executing tasks using SingleThreadExecutor The Callable interface and Future Submitting tasks and handling results Future objects and their methods Invoking multiple tasks and handling the results Thread pools and task execution ScheduledExecutorServices Data races Threading problems Data races Race conditions Deadlocks Livelocks Starvation Exercises Project – Park Operations System – the calm before the storm Summary Index Other Books You May Enjoy Refine your Java skills by seamlessly blending foundational core concepts with hands-on coding applications Key Features* Gain a deep understanding of essential topics that will help you progress with Java * Learn by working on mini-projects to help reinforce the concepts you’ve learned * Gain comprehensive knowledge of the core concepts of Java * Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionLearn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You’ll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you’ll move on to object-oriented programming (OOP), where you’ll get to grips with key topics such as classes and objects, inheritance, interfaces, lambda expressions, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you’ll learn advanced topics including how to create your own generic types and streams. This book doesn't just talk about theory―it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you’ll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java. What you will learn* Get a clear understanding of Java fundamentals such as primitive types, operators, scope, conditional statements, loops, exceptions, and arrays * Master OOP constructs such as classes, objects, enums, interfaces, and records * Develop a deep understanding of OOP principles such as polymorphism, inheritance, and encapsulation * Delve into the advanced topics of generics, collections, lambdas, streams, and concurrency * Visualize what is happening in memory when you call a method or create an object * Appreciate how effective learning-by-doing is Who this book is forThis book is for anyone looking to learn the core concepts of Java. If you’re learning programming (and Java) for the first time or want to upskill to Java (with experience in a different language), then this book is for you. Prior knowledge of programming is helpful but not necessary. Table of Contents1. Getting Started with Java 2. Variables and Primitive Data Types 3. Operators and Casting 4. Conditional Statements 5. Understanding Iteration 6. Working with Arrays 7. Methods 8. Classes, Objects, and Enums 9. Inheritance and Polymorphism 10. Interfaces and Abstract Classes 11. Dealing with Exceptions 12. Java Core API 13. Generics and Collections 14. Lambda Expressions 15. Streams - Fundamentals 16. Streams: Advanced Concepts 17. Concurrency Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problemsKey FeaturesDecouple logic across objects with dependency injection by creating various vehicles with featuresFinalize vehicle construction by chaining handlers using the Chain of Responsibility PatternPlan and execute an advanced vehicle sensor initiation with the Scheduler PatternBook DescriptionDesign patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer.You'll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you'll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you'll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity.By the end of this book, you'll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems.What you will learnUnderstand the most common problems that can be solved using Java design patternsUncover Java building elements, their usages, and concurrency possibilitiesOptimize a vehicle memory footprint with the Flyweight PatternExplore one-to-many relations between instances with the observer patternDiscover how to route vehicle messages by using the visitor patternUtilize and control vehicle resources with the thread-pool patternUnderstand the penalties caused by anti-patterns in software designWho this book is forIf you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary. Explore the essential concepts of programming such as object-oriented, functional, and reactive programming by writing code and building projects using the latest LTS version of JavaKey FeaturesA step-by-step guide for beginners to get started with programming in Java 17Explore core programming topics including GUI programming, concurrency, and error handlingWrite efficient code and build projects while learning the fundamentals of programmingBook DescriptionJava is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language.This book on Java programming begins by helping you learn how to install the Java Development Kit. You'll then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts such as abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you'll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps with the help of sample programs and practice examples. You'll also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you'll move on to advanced topics such as Java libraries, database management, and network programming and also build a sample project to help you understand the applications of these concepts.By the end of this Java book, you'll not only have become well-versed with Java 17 but also gained a perspective into the future of this language and have the skills to code efficiently with best practices.What you will learnUnderstand and apply object-oriented principles in JavaExplore Java design patterns and best practices to solve everyday problemsBuild user-friendly and attractive GUIs with easeUnderstand the usage of microservices with the help of practical examplesDiscover techniques and idioms for writing high-quality Java codeGet to grips with the usage of data structures in JavaWho this book is forThis book is for those who would like to start a new career in the modern Java programming profession, as well as those who do it professionally already and would like to refresh their knowledge of the latest Java and related technologies and ideas. Refine your Java skills by seamlessly blending foundational core concepts with hands-on coding applicationsKey FeaturesGain a deep understanding of essential topics that will help you progress with JavaLearn by working on mini-projects to help reinforce the concepts you've learnedGain comprehensive knowledge of the core concepts of JavaPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionLearn Java with Projects stands out in the world of Java guides; while some books skim the surface and others get lost in too much detail, this one finds a nice middle ground. You'll begin by exploring the fundamentals of Java, from its primitive data types through to loops and arrays. Next, you'll move on to object-oriented programming (OOP), where you'll get to grips with key topics such as classes, objects, encapsulation, inheritance, polymorphism, interfaces, and more. The chapters are designed in a way that focuses on topics that really matter in real-life work situations. No extra fluff here, so that you get more time to spend on the basics and form a solid foundation. As you make progress, you'll learn advanced topics including generics, collections, lambda expressions, streams and concurrency. This book doesn't just talk about theory—it shows you how things work with little projects, which eventually add up to one big project that brings it all together. By the end of this Java book, you'll have sound practical knowledge of Java and a helpful guide to walk you through the important parts of Java.What you will learnGet a clear understanding of Java fundamentals such as primitive types, operators, scope, conditional statements, loops, exceptions, and arraysMaster OOP constructs such as classes, objects, enums, interfaces, and recordsDevelop a deep understanding of OOP principles such as polymorphism, inheritance, and encapsulationDelve into the advanced topics of generics, collections, lambdas, streams, and concurrencyVisualize what is happening in memory when you call a method or create an objectAppreciate how effective learning-by-doing isWho this book is forThis book is for anyone looking to learn the core concepts of Java. If you're learning programming (and Java) for the first time or want to upskill to Java (with experience in a different language), then this book is for you. Prior knowledge of programming is helpful but not necessary. Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problems Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You'll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you'll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you'll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you'll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems. If you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary. "Java is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book on Java programming begins by helping you learn how to install the Java Development Kit. You'll then focus on understanding object-oriented programming (OOP), with exclusive insights into concepts such as abstraction, encapsulation, inheritance, and polymorphism, which will help you when programming for real-world apps. Next, you'll cover fundamental programming structures of Java such as data structures and algorithms that will serve as the building blocks for your apps with the help of sample programs and practice examples. You'll also delve into core programming topics that will assist you with error handling, debugging, and testing your apps. As you progress, you'll move on to advanced topics such as Java libraries, database management, and network programming and also build a sample project to help you understand the applications of these concepts. By the end of this Java book, you'll not only have become well-versed with Java 17 but also gained a perspective into the future of this language and have the skills to code efficiently with best practices." Java is one of the most preferred languages among developers. It is used in everything right from smartphones and game consoles to even supercomputers, and its new features simply add to the richness of the language. This book will help you understand all the fundamentals of programming and how to code in Java 17 with practical use cases and examples.

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