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Classic Computer Science Problems in Java

David Kopec

قیمت نهایی

۴۹٬۰۰۰ تومان

نسخه اصلی و اورجینال

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
David Kopec
سال انتشار
۲۰۲۰
فرمت
PDF
زبان
انگلیسی
حجم فایل
۷٫۶ مگابایت
شابک
9781617297601، 9781638356547، 9785446139118، 1617297607، 1638356548، 5446139119

دربارهٔ کتاب

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Youll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem youre facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. Youll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz Classic Computer Science Problems in Java brief contents contents acknowledgments about this book liveBook discussion forum about the author about the cover illustration Introduction Who should read this book How this book is organized: A roadmap About the code Other online resources 1 Small problems 1.1 The Fibonacci sequence 1.1.1 A first recursive attempt 1.1.2 Utilizing base cases 1.1.3 Memoization to the rescue 1.1.4 Keep it simple, Fibonacci 1.1.5 Generating Fibonacci numbers with a stream 1.2 Trivial compression 1.3 Unbreakable encryption 1.3.1 Getting the data in order 1.3.2 Encrypting and decrypting 1.4 Calculating pi 1.5 The Towers of Hanoi 1.5.1 Modeling the towers 1.5.2 Solving The Towers of Hanoi 1.6 Real-world applications 1.7 Exercises 2 Search problems 2.1 DNA search 2.1.1 Storing DNA 2.1.2 Linear search 2.1.3 Binary search 2.1.4 A generic example 2.2 Maze solving 2.2.1 Generating a random maze 2.2.2 Miscellaneous maze minutiae 2.2.3 Depth-first search 2.2.4 Breadth-first search 2.2.5 A* search 2.3 Missionaries and cannibals 2.3.1 Representing the problem 2.3.2 Solving 2.4 Real-world applications 2.5 Exercises 3 Constraint-satisfaction problems 3.1 Building a constraint-satisfaction problem framework 3.2 The Australian map-coloring problem 3.3 The eight queens problem 3.4 Word search 3.5 SEND+MORE=MONEY 3.6 Circuit board layout 3.7 Real-world applications 3.8 Exercises 4 Graph problems 4.1 A map as a graph 4.2 Building a graph framework 4.2.1 Working with Edge and UnweightedGraph 4.3 Finding the shortest path 4.3.1 Revisiting breadth-first search (BFS) 4.4 Minimizing the cost of building the network 4.4.1 Working with weights 4.4.2 Finding the minimum spanning tree 4.5 Finding shortest paths in a weighted graph 4.5.1 Dijkstra’s algorithm 4.6 Real-world applications 4.7 Exercises 5 Genetic algorithms 5.1 Biological background 5.2 A generic genetic algorithm 5.3 A naive test 5.4 SEND+MORE=MONEY revisited 5.5 Optimizing list compression 5.6 Challenges for genetic algorithms 5.7 Real-world applications 5.8 Exercises 6 K-means clustering 6.1 Preliminaries 6.2 The k-means clustering algorithm 6.3 Clustering governors by age and longitude 6.4 Clustering Michael Jackson albums by length 6.5 K-means clustering problems and extensions 6.6 Real-world applications 6.7 Exercises 7 Fairly simple neural networks 7.1 Biological basis? 7.2 Artificial neural networks 7.2.1 Neurons 7.2.2 Layers 7.2.3 Backpropagation 7.2.4 The big picture 7.3 Preliminaries 7.3.1 Dot product 7.3.2 The activation function 7.4 Building the network 7.4.1 Implementing neurons 7.4.2 Implementing layers 7.4.3 Implementing the network 7.5 Classification problems 7.5.1 Normalizing data 7.5.2 The classic iris data set 7.5.3 Classifying wine 7.6 Speeding up neural networks 7.7 Neural network problems and extensions 7.8 Real-world applications 7.9 Exercises 8 Adversarial search 8.1 Basic board game components 8.2 Tic-tac-toe 8.2.1 Managing tic-tac-toe state 8.2.2 Minimax 8.2.3 Testing minimax with tic-tac-toe 8.2.4 Developing a tic-tac-toe AI 8.3 Connect Four 8.3.1 Connect Four game machinery 8.3.2 A Connect Four AI 8.3.3 Improving minimax with alpha-beta pruning 8.4 Minimax improvements beyond alpha-beta pruning 8.5 Real-world applications 8.6 Exercises 9 Miscellaneous problems 9.1 The knapsack problem 9.2 The Traveling Salesman Problem 9.2.1 The naive approach 9.2.2 Taking it to the next level 9.3 Phone number mnemonics 9.4 Real-world applications 9.5 Exercises 10 Interview with Brian Goetz Appendix A—Glossary Appendix B—More resources Java Data structures and algorithms Artificial intelligence Functional programming index A B C D E F G H I J K L M N O P Q R S T U V W X Z **Sharpen your coding skills by exploring established computer science problems! __Classic Computer Science Problems in Java__ challenges you with time-tested scenarios and algorithms.****Summary**__Classic Computer Science Problems in Java__**About the technology****About the book**__Classic Computer Science Problems in Java__**What's inside****About the reader****About the author****David Kopec****Table of Contents** This book is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. Youll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. -- Edited summary from book

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۴۹٬۰۰۰ تومان