Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist. Computer Graphics For Artists: An Introduction Is An Application-independent, Reader-friendly Primer For Anyone With A Serious Desire To Understand 3d Computer Graphics. Andrew Paquette Draws On His Experiences Both As An Artist And A Manager. Far Too Often Artists, Even Professionals, Lack A Basic Understanding Of The Principles Of Computer Graphics Resulting In Inefficiency And A Lower Quality Of Work. This Book Addresses These Issues By Providing Fundamental Information In A University Course Format, With Theoretical Material, Detailed Illustrations, And Projects To Test The Reader's Understanding Of The Concepts Covered. All Students Wanting To Learn More About Computer Graphics From An Artistic Viewpoint, Particularly Those Intending To Pursue A Career In Computer Game Design Or Film Animation, Will Find This Book Invaluable.--book Jacket. Pt. I. 3d1 : Introduction To 3d Modeling -- Ch. 1. 3d : What Is It? -- Ch. 2. Clean Geometry -- Ch. 3. Measurements -- Ch. 4. Design And Reference -- Ch. 5. Basic Modeling Tools -- Ch. 6. Resolution -- Ch. 7. Texture Coordinates -- Ch. 8. 3d1 : Checklist And Projects -- Pt. Ii. 3d2 : Optimization And Surfaces -- Ch. 9. Observations -- Ch. 10. Optimization -- Ch. 11. Uv Editing -- Ch. 12. Nurbs Curves -- Ch. 13. Nurbs Surfaces -- Ch. 14. Shapes And Topology -- Ch. 15. Quality Standards -- Ch. 16. 3d2 : Checklist And Projects. Andrew Paquette. Includes Bibliographical References (p. 257) And Index. Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable Front Matter....Pages i-xviii Front Matter....Pages 2-2 3D: What Is It?....Pages 3-32 Clean Geometry....Pages 33-64 Measurements....Pages 65-77 Design and Reference....Pages 79-93 Basic Modeling Tools....Pages 95-104 Resolution....Pages 105-115 Texture Coordinates....Pages 117-134 3D1: Checklist and Projects....Pages 135-139 Front Matter....Pages 142-142 Observation....Pages 143-151 Optimization....Pages 153-164 UV Editing....Pages 165-183 Nurbs Curves....Pages 185-198 Nurbs Surfaces....Pages 199-221 Shapes and Topology....Pages 223-231 Quality Standards....Pages 233-236 3D2: Checklist and Projects....Pages 237-241 Back Matter....Pages 243-266 BRAND NEW ,EXCELENT AND RELIABLE SERVICE!