__E-Learning by Design__ provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will learn to build customized e-Learning programs from scratch, building on core principles of instructional design to: • develop meaningful activities and lessons • create and administer online tests and assessments • design learning games and simulations, and • effectively implement an individualized program The second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources.Content: Chapter 1 Designing E?Learning: Planning the Development of Online Learning (pages 1–66): Chapter 2 Absorb?Type Activities: Presentations, Demonstrations, Stories, and Field Trips (pages 67–128): Chapter 3 Do?Type Activities: Practice, Discovery, and Playing Games (pages 129–162): Chapter 4 Connect?Type Activities: Linking Learning to Life, Work, and Future Learning (pages 163–214): Chapter 5 Tests: Assessing Learning (pages 215–284): Chapter 6 Topics: Accomplishing Specific Learning Objectives (pages 285–322): Chapter 7 Games and Simulations: Learning by Playing and Pretending in Virtual Worlds (pages 323–398): Chapter 8 Social Learning: Learning as and from a Group (pages 399–500): Chapter 9 Mobile Learning: E?Learning for People on the Go Out in the World (pages 501–538): Chapter 10 Design for the Virtual Classroom: Designing and Delivering Instructor?Led Webinars and Courses (pages 539–582): Chapter 11 Conclusion: The Future of E?Learning (pages 583–586): E-Learning by Design, Second Edition Contents Chapter 1: Designing e-learning WHAT IS E-LEARNING? WHAT IS E-LEARNING DESIGN? DESIGN QUICKLY AND RELIABLY THEN REDESIGN AGAIN AND AGAIN IN CLOSING ... Chapter 2: Absorb-type activities ABOUT ABSORB ACTIVITIES PRESENTATIONS READINGS STORIES BY A TEACHER FIELD TRIPS IN CLOSING ... Chapter 3: Do-type activities ABOUT DO ACTIVITIES PRACTICE ACTIVITIES DISCOVERY ACTIVITIES GAMES AND SIMULATIONS IN CLOSING ... Chapter 4: Connect-type activities ABOUT CONNECT ACTIVITIES PONDER ACTIVITIES QUESTIONING ACTIVITIES STORIES BY LEARNERS JOB AIDS RESEARCH ACTIVITIES ORIGINAL-WORK ACTIVITIES IN CLOSING ... Chapter 5: Tests DECIDE WHY YOU ARE TESTING MEASURE ACCOMPLISHMENT OF OBJECTIVES SELECT THE RIGHT TYPE OF “QUESTION” WRITE EFFECTIVE QUESTIONS COMBINE QUESTIONS EFFECTIVELY GIVE SIGNIFICANT FEEDBACK ADVANCE YOUR TESTING EXPLAIN THE TEST CONSIDER ALTERNATIVES TO FORMAL TESTS IN CLOSING ... Chapter 6: Topics WHAT ARE TOPICS? DESIGN THE COMPONENTS OF THE TOPIC DESIGN REUSABLE TOPICS INTEGRATE FOREIGN MODULES IN CLOSING ... TEMPLATES FOR TOPICS Chapter 7: Games and simulations GAMES AND SIMULATIONS FOR LEARNING WHY GAMES? TYPES OF LEARNING GAMES DESIGN GAMES FOR LEARNING CREATE A MICRO-WORLD SPECIFY THE DETAILS ENGAGE LEARNERS TEACH THROUGH FEEDBACK PROGRESSIVELY CHALLENGE LEARNERS MANAGE GAME COMPLEXITY SIMPLIFY LEARNING THE GAME DESIGN COACHED TASK SIMULATIONS DESIGN BRANCHING-SCENARIO GAMES USE GAMES AS E-LEARNING COURSES IN CLOSING ... Chapter 8: Social learning WHAT IS SOCIAL LEARNING? HOW DO WE “DESIGN” SOCIAL LEARNING? DECIDE WHERE AND WHEN TO USE SOCIAL LEARNING WHAT SOCIAL LEARNING REQUIRES PATTERNS OF INTERACTION SOCIAL CAPABILITIES OF SOFTWARE FACILITATE RATHER THAN TEACH GRADE FAIRLY IN SOCIAL LEARNING EXTEND CONVENTIONAL ACTIVITIES FOR SOCIAL LEARNING USE PROVEN SOCIAL ACTIVITIES ENCOURAGE MEANINGFUL DISCUSSIONS PROMOTE TEAM LEARNING IN CLOSING ... Chapter 9: Mobile learning WHAT IS MOBILE LEARNING? START WITH WORTHY GOALS ADAPT EXISTING LEARNING FOR MOBILE LEARNERS USE THE CAPABILITIES OF THE DEVICE DESIGN FOR THE LEARNER, ENVIRONMENT, AND DEVICE DESIGN GUIDELINES FOR OVERCOMING LIMITATIONS REAL MOBILE LEARNING EXTEND CONVENTIONAL ACTIVITIES FOR MOBILE LEARNING IN CLOSING ... Chapter 10: Design for the virtual classroom CREATE A VIRTUAL CLASSROOM SELECT AND USE COLLABORATION TOOLS CONDUCT ONLINE MEETINGS DESIGN WEBINARS DESIGN VIRTUAL-CLASSROOM COURSES IN CLOSING ... Chapter 11: Conclusion HOW WE WILL LEARN WHAT HAS TO HAPPEN SECRETS OF E-LEARNING DESIGN JUST THE BEGINNING Appendix: Essentialism ESSENTIAL ESSENTIALISM SET UP THE TEST SUPERVISE THE TEST ANALYZE TEST RESULTS MAKE TESTING BETTER RECAP: MASTER THE ESSENTIALS OF ESSENTIALISM Index Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program. "Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible." —Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series "Covers the full range of options for presenting learning materials online—including designing useful topics, engaging activities, and reliable tests—and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning." —Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook "Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise—technology enables e-learning, but great design makes it work." —Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning "An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation" —Ruth Colvin Clark, author, e-Learning and the Science of Instruction
E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will learn to build customized e-Learning programs from scratch, building on core principles of instructional design to:
• develop meaningful activities and lessons
• create and administer online tests and assessments
• design learning games and simulations, and
• effectively implement an individualized program
The second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources.
"E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will learn to build customized e-Learning programs from scratch, building on core principles of instructional design to:[bullet] develop meaningful activities and lessons[bullet] create and administer online tests and assessments[bullet] design learning games and simulations, and[bullet] effectively implement an individualized program. The second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources"--Provided by publisher "E-Learning by Design provides a comprehensive, detailed look at the concepts and processes of developing, creating and implementing a successful e-Learning program. Horton's practical, down-to-earth approach offers clear information and instruction without over simplifying. Readers will learn to build customized e-Learning programs from scratch, building on core principles of instructional design to:[bullet] develop meaningful activities and lessons[bullet] create and administer online tests and assessments[bullet] design learning games and simulations, and[bullet] effectively implement an individualized programThe second edition will feature chapter-by-chapter revisions and add new sections and updates that address: new delivery technologies, including social networking, mobile learning, and the use of other new mobile devices; learning from available content; repurposing content; setting and following quality Standards, a revised Catalyst Model and Examples, How We Will Learn Model and Examples, and designing for International and Multi-cultural Audiences, as well as all-new contemporary case studies, examples, and activities. New edition will also include two free online resources: a downloadable instructor's manual, and a premium content site featuring additional examples and case studies, tools and resources"-- Provided by publisher From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007