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Game Engine Architecture, 2nd Edition

Brian W. Kernighan، Rob Pike، Gregory, Jason

قیمت

۳۶٬۰۰۰ تومان۲۷٪ تخفیف کل
قیمت اصلی۴۹٬۰۰۰ تومان

تخفیف زمان‌دار

۱۳٬۰۰۰ تومان تخفیف

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۵
فرمت
PDF
زبان
انگلیسی
حجم فایل
۷۳٫۴ مگابایت
شابک
9780133133417، 9780133133431، 9780201615869، 9785794000580، 0133133419، 0133133435، 020161586X، 5794000589، 9781315106946، 9781351605649، 9781466560017، 9781466560062، 1315106949، 135160564X، 1466560010، 1466560061

دربارهٔ کتاب

With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming. Preface Style Names Expressions and Statements Consistency and Idioms Function Macros Magic Numbers Comments Why Bother? Algorithms and Data Structures Searching Sorting Libraries A Java Quicksort O-Notation Growing Arrays Lists Trees Hash Tables Summary Design and Implementation The Markov Chain Algorithm Data Structure Alternatives Building Data Structures in C Generating Output Java C++ Awk and Perl Performance Lessons Interfaces Comma-Separated Values A Prototype Library A Library for Others A C++ Implementation Interface Principles Resource Management Abort, Retry, Fail? User Interfaces Debugging Debuggers Good Clues, Easy Bugs No Clues, Hard Bugs Last Resorts Non-reproducible Bugs Other People's Bugs Summary Testing Test as You Write the Code Systematic Testing Test Automation Test Scaffolds Stress Tests Tips for Testing Who Does the Testing? Testing the Markov Program Summary Performance A Bottleneck Timing and Profiling Strategies for Speed Tuning the Code Space Efficiency Estimation Summary Portability Language Headers and Libraries Program Organization Isolation Data Exchange Byte Order Portability and Upgrade Internationalization Summary Notation Formatting Data Regular Expressions Programmable Tools Interpreters, Compilers, and Virtual Machines Programs that Write Programs Using Macros to Generate Code Compiling on the Fly Epilogue Appendix: Collected Rules Index Brian Kernighan And Rob Pike Have Written The Practice Of Programming To Help Make Individual Programmers More Effective And Productive. The Practice Of Programming Is More Than Just Writing Code. Programmers Must Also Assess Tradeoffs, Choose Among Design Alternatives, Debug And Test, Improve Performance, And Maintain Software Written By Themselves And Others. At The Same Time, They Must Be Concerned With Issues Like Compatibility, Robustness, And Reliability, While Meeting Specifications. The Practice Of Programming Covers All These Topics, And More. This Book Is Full Of Practical Advice And Real-world Examples In C, C++, Java, And A Variety Of Special-purpose Languages.--jacket. Ch. 1. Style -- Ch. 2. Algorithms And Data Structures -- Ch. 3. Design And Implementation -- Ch. 4. Interfaces -- Ch. 5. Debugging -- Ch. 6. Testing -- Ch. 7. Performance -- Ch. 8. Portability -- Ch. 9. Notation -- App. Collected Rules. Brian W. Kernighan, Rob Pike. Includes Bibliographical References And Index.

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