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Game Programming All in One (The Premier Press Game Development Series)

Bruno Miguel Teixeira de Sousa

قیمت نهایی

۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۰۲
فرمت
PDF
زبان
انگلیسی
حجم فایل
۹٫۱ مگابایت
شابک
9780585439884، 9781931841238، 0585439885، 1931841233

دربارهٔ کتاب

Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics. Annotation When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game Game Programming All in One offers just that-a one-stop guide that provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectX Graphics, DirectSound, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game. Teaches fundamental C++ programming and provides information for programming games in Windows, exploring topics such as DirectX, game mathematics, data structures and algorithms, artificial intelligence, and physics. Annotation This book will help beginners with little experience using a functional game programming language to get started and create their own games. No programming experience is required Welcome. This is the first chapter, so I hope you have a big, tasty cup of coffee.

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