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نویسندهالهام‌گیری

Game User Experience Evaluation (Human–Computer Interaction Series)

Regina Bernhaupt (eds.)

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۴۰٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۸٪ تخفیف
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۲۰۱۵
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PDF
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انگلیسی
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دربارهٔ کتاب

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication __Evaluating User Experience in Games__, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. __Game User Experience Evaluation__ allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle. Evaluating Interactive Systems For Their User Experience (ux) Is A Standard Approach In Industry And Research Today. This Book Explores The Areas Of Game Design And Development And Human Computer Interaction (hci) As Ways To Understand The Various Contributing Aspects Of The Overall Gaming Experience. Fully Updated, Extended And Revised This Book Is Based Upon The Original Publication Evaluating User Experience In Games, And Provides Updated Methods And Approaches Ranging From User- Orientated Methods To Game Specific Approaches. New And Emerging Methods And Areas Explored Include Physiologically- Orientated Ux Evaluation, User Behaviour, Telemetry Based Methods And Social Play As Effective Evaluation Techniques For Gaming Design And Evolving User-experience. Game User Experience Evaluation Allows Researchers, Phd Students As Well As Game Designers And Developers To Get An Overview On Available Methods For All Stages Of The Development Life Cycle. User Experience Evaluation Methods In The Games Development Life Cycle -- Video Game Development And User Experience -- Assessing The Core Elements Of The Gaming Experience -- Game User Research And Physiological Game Evaluation.- presence, Involvement And Flow In Digital Games -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded In Contexts -- Telemetry-based Game Evaluation -- User Experience Design For Inexperienced Gamers: Gap – Game Approachability Principles -- A Heuristic Framework For Evaluating User Experience In Games -- Enabling Co-located Physical Social Play: A Framework For Design And Evaluation -- Evaluating Exertion Games -- Beyond The Gamepad: Hci And Game Controller Design And Evaluation. Edited By Regina Bernhaupt. Front Matter....Pages i-viii User Experience Evaluation Methods in the Games Development Life Cycle....Pages 1-8 Front Matter....Pages 9-9 Video Game Development and User Experience....Pages 11-35 Assessing the Core Elements of the Gaming Experience....Pages 37-62 Games User Research and Physiological Game Evaluation....Pages 63-86 Understanding Presence, Involvement, and Flow in Digital Games....Pages 87-111 Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts....Pages 113-131 Front Matter....Pages 133-133 Behavioral Telemetry in Games User Research....Pages 135-165 Front Matter....Pages 167-167 User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principles....Pages 169-186 A Heuristic Framework for Evaluating User Experience in Games....Pages 187-206 Front Matter....Pages 207-207 Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation....Pages 209-238 Evaluating Exertion Games....Pages 239-262 Beyond the Gamepad: HCI and Game Controller Design and Evaluation....Pages 263-285

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