http://www.sjgames.com/gurps/books/Basic/ Introduction......Page 7 About the Authors......Page 8 Mini-Glossary......Page 9 Quick Start......Page 10 Metric Conversions......Page 11 Character Points......Page 12 How GURPS Works: Realism and Game Balance......Page 13 Example of Character Creation: Dai Blackthorn......Page 14 Things Not Shown on the Character Sheets......Page 15 Handedness......Page 16 Skills for Design......Page 0 Secondary Characteristics......Page 17 Machines and Fatigue......Page 18 Basic Lift and Encumbrance Table......Page 19 Build......Page 20 Size Modifier (SM)......Page 21 Age......Page 22 Other Physical Features......Page 23 Technology Level (TL)......Page 24 Sapience and Language......Page 25 Broken to Broken......Page 26 Wealth......Page 27 Reputation......Page 28 Tech Level and Starting Wealth......Page 29 Classless Meritocracies......Page 30 Special Rules for Rank......Page 31 Social Restraints......Page 32 Alternate Identity vs. Secret Identity......Page 33 Types of Advantages......Page 34 Potential Advantages......Page 35 Advantage List......Page 36 Frequency of Appearance......Page 38 Limited Defenses......Page 48 Alternative Attacks......Page 63 Perks......Page 102 Modifiers......Page 103 Turning Enhancements Off and On......Page 104 Limitations......Page 112 Optional Rule: Limited Enhancements......Page 113 Examples of Modified Attacks......Page 116 Example of Character Creation (cont’d)......Page 118 Modifying Existing Advantages......Page 119 Designing Entirely New Advantages......Page 120 Disadvantages for Heroes......Page 121 Self-Control for Mental Disadvantages......Page 122 "Buying Off" Disadvantages......Page 123 Disadvantage List ......Page 124 Mental Quirks......Page 164 Example of Character Creation (cont’d)......Page 166 Modifying Existing Disadvantages......Page 167 Brand-New Problems......Page 168 Choosing Your Beginning Skills......Page 169 Tech-Level Modifiers......Page 170 Familiarity......Page 171 Skills Cost Table ......Page 172 Relative Skill Level......Page 173 Choosing Your Skill Levels......Page 174 Skill Defaults: Using Skills You Don't Know ......Page 175 Skill List ......Page 176 Optional Rule: Wildcard Skills......Page 177 Geographical and Temporal Scope......Page 178 Planet Types......Page 182 Physiology Modifiers......Page 183 Example of Character Creation (concluded)......Page 229 Creating Techniques......Page 231 Sample Combat Techniques......Page 232 Sample Noncombat Techniques......Page 234 Glossary of Magical Terms......Page 236 Casting Spells ......Page 237 Critical Spell Failure Table......Page 238 Canceling Spells......Page 239 Ceremonial Magic......Page 240 Area Spells on a Battle Map......Page 241 Magic Staffs......Page 242 Long-Distance Modifiers......Page 243 Air Spells......Page 244 Body Control Spells......Page 246 Earth Spells......Page 247 Fire Spells......Page 248 Gate Spells......Page 249 Healing Spells......Page 250 Light and Darkness Spells......Page 251 Mind Control Spells......Page 252 Necromantic Spells......Page 253 Protection and Warning Spells......Page 254 Water Spells......Page 255 Powers, Abilities, and Talens ......Page 256 ESP......Page 257 Psionics and Magic......Page 258 Other Powers......Page 259 How to Use Character Templates......Page 260 Uniqueness......Page 261 Racial Templates ......Page 262 Sample Racial Templates......Page 263 Meta-Traits......Page 264 Money......Page 266 Cost of Living Table ......Page 267 Buying Equipment ......Page 268 Choosing Your Weapons......Page 269 Glossary of Arms and Armor......Page 270 Optional Rule: Modifying Dice + Adds......Page 271 Melee Weapons......Page 273 Muscle-Powered Ranged Weapons......Page 277 Hand Grenades and Incendiaries......Page 279 "Smartgun" Electronics......Page 280 Optional Rule: Malfunction......Page 281 Heavy Weapons......Page 283 Armor Tables......Page 284 Wearing Armor......Page 288 Carrying Weapons and Other Gear......Page 289 Miscellaneous Equipment ......Page 290 Improvement Through Adventure......Page 292 Money......Page 293 Jobs......Page 294 Finding a Teacher......Page 295 Body Modification......Page 296 Death......Page 298 Advantages ......Page 299 Disadvantages ......Page 301 Modifiers ......Page 302 Skills ......Page 303 Spells ......Page 306 Iconic Characters ......Page 309 Maneuvers ......Page 326 Defending ......Page 328 Damage and Injury ......Page 329 Fatigue ......Page 330 Index ......Page 331 Character Sheet ......Page 337
with Gurps, You Can Be Anyone You Wantan Elf Hero Fighting For The Forces Of Good, A Shadowy Femme Fatale On A Deep-cover Mission, A Futuristic Swashbuckler Carving Up Foes With A Force Sword In His Hand And A Beautiful Woman By His Side . . . Or Literally Anything Else! Gurps Has Been The Premiere Universal Roleplaying Game For Almost Two Decades. The New Fourth Edition Makes It Even Better!
Gurps Basic Set: Characters Combines Information From The Third Edition Gurps Basic Set And Gurps Compendium I, Plus Hundreds Of New And Updated Rules! This 336-page, Full-color Hardcover Contains Everything You Need To Create And Play A Gurps Fourth Edition Character.
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character "GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover