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Head First Programming : A Learner's Guide to Programming Using the Python Language

Paul Barry; David Griffiths

قیمت نهایی

۴۹٬۰۰۰ تومان

نسخه اصلی و اورجینال

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۰۹
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۳٫۷ مگابایت
شابک
9780596802370، 9780596806682، 9781449369811، 9781449389130، 0596802374، 059680668X، 1449369812، 1449389139

دربارهٔ کتاب

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose.With a focus on programming concepts, this book teaches you how to:Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operatorsReuse code with functionsUse library code to save time and effortSelect the best data structure to manage complex dataWrite programs that talk to the WebShare your data with other programsWrite programs that test themselves and help you avoid embarrassing coding errorsWe think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors. Contents Intro xxiii 1 Starting to Code: Finding Your Way 2 Textual Data: Every String Has Its Place 3 Functions: Lets Get Organized 4 Data Files and Arrays: Sort It Out 5 Hashes and Databases: Putting Data in Its Place 6 Modular Programming: Keeping Things Straight 7 Building a Graphical User Interface: Going All Gooey 8 GUIs and Data: Data Entry Widgets 8 1/2 Exceptions and Message Boxes: Get the Message? 9 Graphical Interface Elements: Selecting the Right Tool 10 Custom Widgets and Classes: With an Object in Mind Appendix i Leftovers: The Top Ten Things (We Didnt Cover) Table of Contents 10 Intro 24 Chapter 1. Starting to Code 36 Chapter 2. Textual Data 72 Chapter 3. Functions 112 Chapter 4. Data in Files and Arrays 148 Chapter 5. Hashes and Databases 180 Chapter 6. Modular Programming 212 Chapter 7. Building a Graphical User Interface 250 Chapter 8. Guis and Data 292 Chapter 8 1⁄2. Exceptions and Message Boxes 328 Chapter 9. Graphical Interface Elements 348 Chapter 10. Custom Widgets and Classes 384 Appendix i: Leftovers 420 Index 432 Symbols 432 A 432 B 432 C 433 D 434 E 434 F 435 G 435 H 436 I 436 J 436 K 436 L 437 M 437 N 437 O 438 P 438 Q 439 R 439 S 439 T 440 U 441 V 441 W 441 Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? This book introduces the core concepts of writing computer programs - variables, decisions, loops, functions, and objects - which apply regardless of the programming language.

قیمت نهایی

۴۹٬۰۰۰ تومان