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Java, Java, Java: Object-Orienting Problem Solving

Ralph Morelli, Ralph Walde, R. Morelli

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مشخصات کتاب

سال انتشار
۲۰۰۶
فرمت
CHM
زبان
انگلیسی
حجم فایل
۶٫۸ مگابایت
شابک
9780131474345، 0131474340

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For CS1 (in Java) and introductory Java programming courses offered in Computer Science, Engineering, CIS, MIS, IT and Business programs at both the undergraduate and graduate level. With a focus on object-oriented problem solving, this revision of a popular book takes an "objects early" approach to teaching Java, with the assumption that teaching beginners the "big picture" early gives them more time to master the principles of object-oriented programming. The third edition has been revised and rewritten to provide students with the most accessible presentation of cutting-edge Java topics. Its running example revisits a collection of games and puzzle examples in several chapters, and introduces students to simple object-oriented programming principles, such as inheritance, randomness, animation, threads, and networking. The CyberPet examples from previous editions continue to be available on the companion website. Chapters 0 (Computers, Objects, and Java) and 1 (Java Program Design and Development) are substantially reorganized and rewritten. It reduces the pace with which new concepts are introduced to students, and simplifies the treatment of object-oriented (OO) and UML concepts, and moves some of the more challenging OO topics, such as polymorphism, to a new Chapter 7. Coverage of the new Java 5.0 Scanner class, introduced in Chapter 2 are used to perform simple input operations. Independent introductions to both a command-line interface and a graphical user interface (GUI) now provided in a completely rewritten Chapter 4 (Input/Output: Designing the User Interface) that enables instructors to choose the type of interface that best suits their teaching style. Java, Java, Java, Third Edition systematically introduces the Java 1.5 language in the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their lucid, engaging examples help readers apply sophisticated techniques rapidly and effectively.The authors begin by helping students gain a deep understanding of the fundamentals of object orientation, including the purpose and use of objects, classes, methods, parameter passing, information hiding, and simple inheritance and polymorphism. Students rapidly master the basic building blocks for constructing new programs, learning how to create objects and manage their interactions.Next, the authors turn to core language elements such as data types, control structures, strings, and arrays, while offering deeper practical insights into inheritance and polymorphism. In Part III, they turn to advanced topics, including exceptions, file I/O, recursion, GUIs, threads and concurrent programming, sockets and networking, data structures, servlets, and JavaServer Pages. This modular, self-contained coverage allows instructors to choose topics selectively as time permits. An optional "graphics track" is also provided throughout, supporting those who wish to focus on graphics and GUI development.

functional And Flexible, This Guide Takes An Objects-first Approach To Java Programming And Problem Using Games And Puzzles. Updated To Cover Java Version 1.5 Features, Such As Generic Types, Enumerated Types, And The Scanner Class. Offers Independent Introductions To Both A Command-line Interface And A Graphical User Interface (gui). Features Coverage Of Unified Modeling Language (uml), The Industry-standard, Object-oriented Design Tool. Illustrates Key Aspects Of Java With A Collection Of Game And Puzzle Examples. Instructor And Student Resources Available Online. For Introductory Computer Programming Students Or Professionals Interested In Learning Java.

"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--Jacket With a focus on object-oriented problem solving, this revised edition takes an 'objects early' approach to teaching Java, with the assumption that teaching beginners the 'big picture' early gives them more time to master the principles of object-orientedprogramming

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