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JavaScript programming for the absolute beginner : the fun way to learn programming

Andy Harris

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مشخصات کتاب

نویسنده
Andy Harris
سال انتشار
۲۰۰۱
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۳٫۸ مگابایت
شابک
9780585439914، 9780585440033، 9780585440057، 9780761534105، 9780761535225، 9780761535232، 9780761535249، 9781931841436، 0585439915، 0585440034، 0585440050، 0761534105، 0761535225، 0761535233، 0761535241، 1931841438

دربارهٔ کتاب

JavaScript is a scripting language developed by Netscape to enable Web authors to design interactive sites. JavaScript can interact with HTML source code, enabling Web authors to spice up their sites with dynamic content. JavaScript Programming for the Absolute Beginner not only teaches you JavaScript, a great programming ''gateway'' language, it will teach you the fundamental programming concepts you need to grasp in order to learn any computer language. It also uses game creation as a learning tool. You will learn how to program in JavaScript and produce something at the same time! Plus, the accompanying CD will contain games that you can cut and paste right into your own Web site! This book is perfect for anyone looking for an easy, non-intimidating introduction to JavaScript and general programming concepts. If you are new to programming for the Palm and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Palm programming applications and will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you finish this book, you will be able to apply the basic principles you've learned to the next programming language you tackle! Java is a language many aspiring programmers are eager to learn because of its versatility, extensibility, and ever-increasing popularity among employers. "Java Programming for the Absolute Beginner" teaches beginners the fundamental programming concepts they need to grasp in order to learn any computer language. Although applets will be discussed, unlike most beginning-level Java books, this one will focus on creating stand-alone applications. Readers will be able to take the skills they learn in this book and apply them to their own real-world situations.

in Addition To Teaching Java, A Versatile, Extensible Language Many Aspiring Programmers Are Eager To Learn, This Book Teaches The Fundamental Programming Concepts Needed To Learn Any Computer Language. Although Applets Are Discussed, Unlike Most Beginning-level Java Books, This One Focuses On Creating Stand-alone Applications. Using Game Creation As A Teaching Tool, This Book Offers A Non-intimidating Introduction To Programming In Java.

This book not only teachers JavaScript - a great programming 'gateway' language - it also teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. The goal of the series is adaptive learning. Readers will be able to utilize these skills when learning their next programming language.

This title is both conceptual and made for beginners. It teaches not only JavaScript, but also fundamental programming concepts, which should ease the learning of other programming languages. It uses game creation as a teaching tool This title is both conceptual and made for beginners. It teaches not only Pocket C, but also fundamental programming concepts, which should ease the learning of other programming languages. It uses game creation as a teaching tool. Demonstrates such Java programming basics as random numbers, conditional statements, arrays, animation, sounds, and threads in the design and development of GUIs and other object oriented applications. With this chapter, you begin to become familiar with the Java programming language and learn how to apply your knowledge to create Java applications and applets. Annotation This guide will not only teach readers Pocket C but also the fundamental programming concepts they need in order to learn any computer language Programming is nothing more than controlling in a more direct way what you want your computer to do. In this chapter, you'll get your first introduction to the world of programming in general.

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