"If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL); Use design patterns to simplify your coding and make more powerful games; Manage memory efficiently to get the most out of your creativity; Load and save games using file I/O, so that your users are never disappointed. Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off. What you'll learn: How to use the various C++ skill fundamentals: variables, pointers, flow controls, functions, I/O, classes, exceptions, and more; How to write C++ games using object-oriented programming techniques: classes, objects, inheritance, and polymorphism; How to use templates and the Standard Template Library (STL) in C++; How to work with design patterns in C++ game development; How to apply C++ to native game activities; How to master concurrency and the gains in performance it brings. This book is for aspiring game developers with some previous programming experience who need to learn the critical C++ skills necessary to build game applications. C++ is the most popular programming language in use behind most game applications."-- Unedited summary from book Front Matter....Pages i-xxi Beginning C++....Pages 1-4 Front Matter....Pages 5-5 Writing a Guessing Game with C++ Types....Pages 7-16 Creating Calculators with Operators....Pages 17-36 Beginning C++ Game Development with Arrays....Pages 37-48 Functions, the Building Blocks of C++....Pages 49-56 Making Decisions with Flow Control....Pages 57-70 Organizing Projects Using Files and Namespaces....Pages 71-78 Front Matter....Pages 79-79 Object-Oriented Programming with Classes....Pages 81-96 Controlling Data with Access Modifiers....Pages 97-110 Building Games with Inheritance....Pages 111-126 Designing Game Code with Polymorphism....Pages 127-138 Copying and Assigning Data to Objects....Pages 139-144 Front Matter....Pages 145-145 The STL String Class....Pages 147-156 STL Array and Vector....Pages 157-162 STL List....Pages 163-168 STL’s Associative Containers....Pages 169-176 STL’s Stack and Queue....Pages 177-180 STL’s bitset....Pages 181-184 Using the STL in Text Adventure....Pages 185-198 Front Matter....Pages 199-199 Template Programming....Pages 201-204 Front Matter....Pages 199-199 Practical Template Programming....Pages 205-222 Front Matter....Pages 223-223 Managing Memory for Game Developers....Pages 225-238 Useful Design Patterns for Game Development....Pages 239-252 Using File IO to Save and Load Games....Pages 253-266 Speeding Up Games with Concurrent Programming....Pages 267-276 Supporting Multiple Platforms in C++....Pages 277-284 Wrapping Up....Pages 285-290 Back Matter....Pages 291-297 An Apress entry on C++ skills accumulation book for Game developers. Retail/Trade sales potential exists in addition to the more likely sales to come from books as database engines as both C++ and Game Development are relevant terms. Charles River Media book out of print or no longer supported directly by the Publisher/sold direct by Publisher on Amazon anymore. This Apress book takes its place at least. Author is an expert game developer/programmer. C++ is still the primary programming language that the majority of game applications/apps rely upon in today's market