Get a quick introduction to the technologies, tools, and techniques for programming Virtual Reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you’ll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript for web development, and have some familiarity with mobile development for iOS or Android, this book will help you gain a working knowledge of virtual reality through clear and simple examples. * Understand core virtual reality programming concepts * Learn about emerging VR hardware platforms, including Oculus Rift, Samsung Gear VR, and Google Cardboard * Learn the tools of the trade for developing VR: Unity3D for native desktop and mobile; Three.js and GLAM (GL and Markup) for web and browser-based mobile * Create Unity 3D-based VR samples as you learn * Create Web-based VR samples as you learn * Develop working knowledge of user interface design techniques, including menus and 3D input * Build up to a full application in the final chapter With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer "As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--Back cover. "As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- Back cover Virtual reality hardware Going native : developing for Oculus Rift on the desktop Going mobile : developing for Gear VR WebVR : browser-based virtual reality in HTML5 VR everywhere : Google Cardboard for low-cost mobile virtual reality Your first VR application.