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LEGO MINDSTORMS NXT-G Programming Guide, Second Edition

by James Floyd Kelly

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مشخصات کتاب

نویسنده
by James Floyd Kelly
سال انتشار
۲۰۱۰
فرمت
DJVU
زبان
انگلیسی
حجم فایل
۱٫۴ مگابایت
شابک
9781430229766، 9781430229773، 1430229764، 1430229772

دربارهٔ کتاب

**James Kelly’s** __LEGO MINDSTORMS NXT-G Programming Guide, Second Edition__ is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. __LEGO MINDSTORMS NXT-G Programming Guide, Second Edition__ focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. * Provides programming techniques and easy-to-follow examples for each and every programming block * Includes homework-style exercises for use by educators * Gives clear instructions on how to build a test robot for use in running the example programs **Please note:** the print version of this title is black & white; the eBook is full color. What you’ll learn* Understand the basics of computer and robotic programming * Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages * Learn real-world techniques for moving, waiting, deciding, and much more. * Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit * Control your robot manually from a remote control device * Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents1. Robots and Programs 2. Program Structure 3. Hello World! 4. Get Movin’ 5. Record and Playback 6. Make Some Noise! 7. Wired! 8. True or False? 9. Feedback 10. Wait for It! 11. Round and Round 12. Decisions, Decisions 13. Stop It! 14. Pick a Card, Any Card 15. Apples and Oranges 16. Inside or Out? 17. Yes? No? Maybe? 18. Title = Anything You Like 19. Basic Text 20. Basic Math 21. Staying Alive 22. Your Own Filing Cabinet 23. Calibration 24. Motoring 25. Messages 26. My Block Is Your Block This introductory programming guide for the Lego Mindstorms NXT System is a definite improvement on other introductory programming books especially for the young roboticist in that it was written by an Industrial Engineer and Roboticist seeking to give the reader the tools they need to make Mindstorms projects run. While it proceeds from simple examples and follows an excellent pedagogical approach of emphasizing one set of concepts per chapter followed by carefully tailored examples, it puts these examples in the context of complete robotics projects and illustrates the visual characteristics of the NXT-G language. The young hobbyist will see this approach as one giving them the tools needed to build more sophisticated and exciting Mindstorms projects rather than the teeth-pulling approach of teaching and studying another middle school subject. The adult enthusiast of the Mindstorms NXT series will also gather the skills they need to further explore this system and its onboard computer exploiting the powerful ARM processor in a visual language optimally suited to robot sensing and motion. An excellent value, a unique introduction to programming in the context of Lego Robotics. --Ira Laefsky MSE/MBA IT and HCI Consultant

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