Ludopolitics : Videogames Against Control
Liam Mitchell; ProQuest (Firm)قیمت نهایی
۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
- تخفیف زماندار−۵٬۰۰۰ تومان
۵٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.
تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی
مشخصات کتاب
- ناشر
- Zero Books
- سال انتشار
- ۲۰۱۸
- فرمت
- زبان
- انگلیسی
- حجم فایل
- ۱۰٫۳ مگابایت
- شابک
- 9781785354885، 9781785354892، 1785354884، 1785354892
دربارهٔ کتاب
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control. If the fantasy of control is the problem, then videogame controllers are the solution. What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Gaming Tree -- Controlling The Political -- Design Against Control -- Bastion -- Play Against Control -- Pokémon Plays Twitch. Liam Mitchell. Includes Bibliographical References (pages 298-329) And Index.
کتابهای مشابه
Ludopolitics : Videogames Against Control
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Ludopolitics : Videogames Against Control
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Videogames : in the beginning
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Videogames : in the beginning
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Sports Videogames
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Videogames and the Gothic
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Fighting for Control : an Against the cage novel
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Price Control : The War Against Inflation
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Co-creating Videogames
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قیمت نهایی
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