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نویسندهالهام‌گیری

Microsoft .NET for Programmers

Fergal Grimes

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Fergal Grimes
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Retrieved from http://210.37.2.168:85/dmtzy/yy/7/wwdzs/E-business/index4.pdf on 2017 Jan 07. PREFACE xv Organization of this book This book contains eight chapters and three appendixes: Chapter 1 Introduction. Chapter 1 provides an overview of the .NET architecture and introduces application development using the .NET Framework class library. Chapter 2 Understanding types and assemblies. In chapter 2, we look at fundamental .NET features including types, assemblies, and the Microsoft Intermediate Language, or IL. Also, to illustrate reflection, we develop a simple language compiler. Chapter 3 Case study: a video poker machine. The video poker case study is introduced and described in chapter 3. We develop simple COM-based and Internet Explorer-based versions of the game. Chapter 4 Working with ADO.NET and databases. Chapter 4 introduces ADO.NET and the new disconnected architecture for data access via the Internet. We also look at XML serialization, and we implement a data tier for the case study. Chapter 5 Developing remote services. In chapter 5, we explore the .NET remoting architecture and the activation models it offers. We also look at Windows Services and Microsoft Message Queuing, and we use what we learn to develop several new versions of the case study. Chapter 6 Developing XML Web services. Chapter 6 describes .NET¡ ̄s features for developing XML Web services. We look at SOAP, WSDL, and UDDI, and we present a Web service-based implementation of the case study. Chapter 7 Creating the Windows Forms user interface. We explore Windows Forms, the new class library for the creation of Windows GUI applications, in chapter 7. We examine the Windows Forms programming model, and we see how to design a GUI using the Visual Studio .NET forms designer. We also implement a Windows Forms-based version of the case study. Chapter 8 Creating the Web Forms user interface. Chapter 8 explores ASP.NET and the Web Forms classes for the creation of browser-based applications. We examine the new server controls and we learn how to create our own user controls. We also look at designing Web Forms inside Visual Studio .NET, and we develop a Web Forms-based version of the case study. Appendix A Introduction to C#. Appendix A provides an introduction to the C# programming language. For readers who have no exposure to C#, this material provides all you need to follow the book¡ ̄s examples. Appendix B The poker engine listings. Appendix B contains the C# code for the classes that make up the Poker.dll assembly. Appendix C The WinPok.cs listing. Appendix C presents the C# listing of the Windows Forms-based video poker machine. Each chapter builds on previous material. So the chapters are best read in the order presented.

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