چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Object-oriented Actionscript for Flash 8

Peter Elst, Todd Yard, Sas Jacobs, William Drol (auth.)

قیمت نهایی

۴۰٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۸٪ تخفیف
  • تخفیف زمان‌دار−۹٬۰۰۰ تومان

۹٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

ناشر
Apress L. P.
سال انتشار
۲۰۰۶
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۳٫۸ مگابایت
شابک
9781430201250، 9781590596197، 9786610726868، 1430201258، 1590596196، 6610726868

دربارهٔ کتاب

With the release of Macromedia Flash 8, Flash is the most powerful and widely-used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need. __Object-Oriented ActionScript For Flash 8__ teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors and working Flash developers **Peter Elst** and **Todd Yard** take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

with The Release Of Macromedia Flash 8, Flash Is Now The Most Powerful And Widely Used Client Software For The Web, And Its The Only One That Runs On Virtually Every Browser, On Every Platform. It Also Features Actionscript, A Scripting Language With Great Object-oriented Support. As Such, Flash Is The Ideal Platform For Producing Sophisticated Object-oriented Web Applications. Complex Applications Demand A Solid Understanding Of Object-oriented Programming (oop) Techniques, Regardless Of The Language And Platform Used, And This Book Will Provide All You Need.

object-oriented Actionscript For Flash 8 Teaches The Theory And Practice Of Oop With Actionscript. You Do Not Need Any Extensive Prior Programming Experience, You Just Need To Want To Go Beyond The Usual Flash Interfaces. Authors, And Working Flash Developers, Peter Elst And Todd Yard Take You Through The Complete Development Cycle Of A Series Of Related Applications, Using Numerous Step-by-step Instructions. Youll Be Able To Develop Highly Reusable Applications And Services That Leverage The Dynamic Features In Flash.

this Book Demonstrates Professional Oop Skills And Techniques That Are Completely Transferable To Other Programming Languages And Technologies, Including Inheritance, Polymorphism, Managing Classes, Component Development, Consuming Web Services, And Much More. It Also Includes Some Cutting Edge Actionscript Programming Techniques, And Animation And Effects Classes.

summary Of Contents:

  • part One: Oop And Actionscript

    • chapter 1: Introduction To Oop
    • chapter 2: Programming Concepts
    • chapter 3: Actionscript 2.0 Programming

    • part Two: Flash Oop Guidelines

    • chapter 4: Planning
    • chapter 5: Project Workflow
    • chapter 6: Best Practices

  • part Three: Core Oop Concepts

    • chapter 7: Encapsulation
    • chapter 8: Classes
    • chapter 9: Inheritance
    • chapter 10: Polymorphism
    • chapter 11: Interfaces
    • chapter 12: Design Patterns
    • chapter 13: Case Study: An Oop Media Player

  • part Four: Building And Extending A Dynamic Framework

    • chapter 14: Framework Overview
    • chapter 15: Manager Classes
    • chapter 16: Ui Widgets
    • chapter 17: Oop Animation And Effects

  • part Five: Data Integration

    • chapter 18: Interrelationships And Interactions Between Components
    • chapter 19: Communication Between Flash And The Browser
    • chapter 20: Server Communication (xml And Web Services)
    • chapter 21: Case Study: Time Sheet Application

  • With the release of Macromedia Flash 8, Flash is now the mostpowerful and widely used client software for the web, and it's theonly one that runs on virtually every browser, on every platform. Italso features ActionScript, a scripting language with greatobject-oriented support. As such, Flash is the ideal platform forproducing sophisticated object-oriented web applications. Complexapplications demand a solid understanding of object-orientedprogramming (OOP) techniques, regardless of the language and platformused, and this book will provide all you need. Object-OrientedActionScript For Flash 8 teaches the theory and practice of OOP withActionScript. You do not need any extensive prior programmingexperience, you just need to want to go beyond the usual Flashinterfaces. Authors, and working Flash developers, Peter Elst andTodd Yard take you through the complete development cycle of a seriesof related applications, using numerous step-by-step instructions.You'll be able to develop highly reusable applications and servicesthat leverage the dynamic features in Flash. This book demonstratesprofessional OOP skills and techniques that are completelytransferable to other programming languages and technologies,including Inheritance, Polymorphism, managing classes, componentdevelopment, consuming web services, and much more. It also includessome cutting edge ActionScript programming techniques, and animationand effects classes. Object-Oriented ActionScript for Flash 8 1 CONTENTS 7 PART ONE. OOP AND ACTIONSCRIPT 21 Chapter 1: Introduction to OOP 22 Chapter 2: Programming Concepts 32 Chapter 3: ActionScript 2.0 Programming 40 PART TWO. FLASH OOP GUIDELINES 53 Chapter 4: Planning 54 Chapter 5: Project Workflow 70 Chapter 6: Best Practices 86 PART THREE. CORE OOP CONCEPTS 103 Chapter 7: Encapsulation 104 Chapter 8: Classes 124 Chapter 9: Inheritance 142 Chapter 10: Polymorphism 156 Chapter 11: Interfaces 166 Chapter 12: Design Patterns 178 Chapter 13: Case Study: An OOP Media Player 222 PART FOUR. BUILDING AND EXTENDING A DYNAMIC FRAMEWORK 261 Chapter 14: Framework Overview 262 Chapter 15: Manager Classes 280 Chapter 16: UI Widgets 300 Chapter 17: OOP Animation and Effects 354 PART FIVE. DATA INTEGRATION 403 Chapter 18: Interrelationships and Interactions Between Components 404 Chapter 19: Communication Between Flash and the Browser 438 Chapter 20: Server Communication (XML and Web Services) 460 Chapter 21: Case Study: Time Sheet Application 504 Index 542 Supports the new version of Flash, due later this year; will be a huge market Provides professional best practices—strong emphasis on planning, documentation, and adhering to strict and clean coding from the outset Teaches you to create dynamic, reusable rich-client web applications and services

    قیمت نهایی

    ۴۰٬۰۰۰ تومان