The Rise of the Runelords Anniversary Edition Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the daring and adventure of the Rise of the Runelords Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s initial expedition into the exciting frontier of Varisia, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the unpredictable dangers of that untamed land. This player’s guide features a full gazetteer of Varisia, revealing spoiler-free details of the land, both to chart their backgrounds and future adventures. True heroes don't need to take on a risen Runelord unprepared! Gather your allies and let the Rise of the Runelords Anniversary Edition Player's Guide be your first step of the Rise of the Runelords Adventure Path. This product is designed for use with the Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. Known as the City of Monuments for its jaw-dropping skyline of ancient ruins, magnificent towers, and stunning sculptures, Magnimar embodies the spirit of the frontier realm of Varisia more than any other city. But life in the City of Monuments can be an adventure all its own. With strange monsters lurking amid the citys ancient foundations, bands of thieves battling for control over the citys alleys, and the decadent attitudes of its oldest families, Magnimar lies at a crossroads. Will it succeed despite the obstacles thrown in its path, or is the City of Monuments doomed to crumble under the pressure of its own runaway success? Magnimar, City of Monuments provides a detailed guide to one of the most popular cities in the Pathfinder campaign setting, the perfect base between adventures or setting of an entire urban campaign. Inside this book youll find: - An expansive gazetteer of Magnimars nine districts, from the marble-lined streets of the Alabaster District to the blood-drenched alleys of Underbridge. - Notes on the plans and plots of dozens of Magnimars most famous and infamous movers and shakers, from heads of government to criminal masterminds. - Revelations about the citys deadliest mysteries, insights into the cults that plot amid its shadows, reports on the monsters that hunt beneath its streets, and other secrets. - Allies and enemies for all sorts of adventures, including healers and hell-raisers suitable for any type of campaign. - Stat blocks for a wide variety of Magnimars denizens, whether they be citizens, angelic guardians, or gigantic monsters that haunt the citys fears and legends. - Dozens of connections to adventures set within Varisia, such as the Rise of the Runelords and Shattered Star Adventure Paths . Cover art by Tyler Walpole he shattered remains of dead civilizations lie dormant throughout the Inner Sea. Whether such ruins are entombed under tons of rubble, sunk beneath white-capped oceans, or warped into blasted wastelands by otherworldly energies, the perils of these obliterated empires are equaled only by the unfathomable treasures locked within their crumbling temples, crypts, and citadels. Lost Kingdoms provides a detailed overview of six of Golarions most famous and mysterious ancient nations, fallen empires that promise intrepid adventurers the opportunity to claim untold riches, explore fantastical realms of antiquity, and unravel mysteries thought long lost to the sands of time. Ancient kingdoms explored in this 64-page book include: - Ancient Osirion, the pharaonic empire whose rulers constructed treasure-laden crypts, pyramids, and temples dedicated to their own honor. - Ghol-Gan, where cyclopes raised ziggurats to otherworldly deities, but whose works now serve as half-flooded temple-lairs for alien horrors. - The Jistka Imperium, the first true civilization to rise after the apocalypse of Earthfall, famed for its golem-crafting artificers and expansionist magistrates. - Lirgen and Yamasa, whose astrological divinations and ancestral spirits led their cultures to prosperity, but failed to warn them of the coming of the great hurricane destined to destroy their lands. - Sarkoris, where barbarian warlords and druids now raise spears against the demon-spawning rift in the center of their ancestral lands. - Thassilon, a divided empire ruled by the runelords, vile wizards whose sin magic enslaved entire tribes of giants and shackled them to building monuments to their glory. Cover art by Michal Ivan No creatures demonstrate smaller races relative insignificance better than the eerie and awe-inspiring giants, whose humanoid visages and cyclopean strengths exude an aura of both familiarity and terror. Standing in the long shadows of these colossi, smaller races can witness a form of primordial power that shakes the earth, churns the skies, and roils the waves. Giants Revisited explores the traits and habitats of the biggest and meanest humanoids ever to tread the earth, towering beings whose motives and behaviors are as varied as their origins and amazing abilities. Each giant races entry examines the creatures ecology and habitat, its interactions with other giants and races, advice on how to implement the behemoth in your game, unique stat blocks, and more. Inside this 64-page book, youll find goliaths such as: - Hill giants, the primitive, blundering brutes who plague valley communities and roving caravans in their endless search for food and destruction. - Cyclopes, the one-eyed behemoths whose ancient empires ruins still dot tropical coasts. - Taiga giants, nomads who commune with ancestral spirits to guide them. - Rune giants, who were created long ago to enslave all of giantkind. - Marsh giants, froglike beings who conspire with otherworldly sea-spawn sent from their foul demon lord. - Cloud giants, whose mythical cloud cities are as much a thing of legend as their own lofty race. - Other herculean heavyweights such as the industrious fire giants, barbaric frost giants, capricious storm giants, and stoic stone giants. Cover art by Steve Prescott Golarion is an old world, and even its oldest civilizations stand atop the ruins of more ancient nations, long lost to the ravages of time. Each of the six cities presented in this book offers enough new challenges and treasures to support an entire campaign of any level. Take your game into the great unknown and make history at your table! Lost cities in this 64-page book include: - Ilvarandin, a teeming metropolis hidden deep in the treacherous Darklands, ruled by sinister creatures who supply the surface with a strange drug, through which they plan to enslave the entire worlds dreams. - Kho, the crashed flying city of the ancient Shory, whose still-sputtering magical engines lure explorers to the verdant Mwangi Expanseand into the clutches of its resident marids, plague-bearing daemons, and winged ape-men. - Storasta, the once-verdant jewel of Sarkorian civilization now enveloped by the Worldwound, where the corrupted forces of nature battle the hordes of the Abyss for control. - The Sun Temple Colony, where humanity struggles against a twisted godling and a fire-spewing orbital lens in an attempt to establish civilization on the ruined continent of Azlant. - Tumen, the ancient Osirian cliff-city, where cultists, golems, and desert elementals guard the greatest works of long-forgotten pharaohs. - Xin-Shalast, City of Greed, in which gold-paved streets and crumbling mountainside monoliths lead to ultimate wealth and the strange otherworld of the Plateau of Leng. Cover art by Daren Bader Fend off an invasion or throw a festival upon this sweeping tactical map depicting the central square of a fantasy town! Designed specifically for use with the opening encounter of the Pathfinder Roleplaying Game's Rise of the Runelords Adventure Path but suitable for any urban engagement, this durable accessory sets a central scene for any tabletop fantasy campaign. Measuring 24" x 30" unfolded, this portable, affordable map features a coated surface desined to handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal! Six Of The Most Mysterious And Legendary Ancient Empires From Golarion's Past Cast A Long Shadow Into The Present In This Secret-packed New Sourcebook. Explore The Monolithic, Jungle-draped Ziggurats Of The Ancient Cyclops Ruins Of Ghol-gan, Walk Among The Towering, Megalithic Ruins Of Sin-shrouded Thassilon, Or Seek Your Fate Among The Trap-laden Pyramid Tombs Of Ancient Osirion, Along With Three Other Legendary Realms. Each Of The Six Lost Kingdoms Detailed In This Book Come Rife With Adventure Hooks, Details On Ancient Treasures, And Statistics For The Deadly Guardians Who Lurk There Still.