Physics for Game Developers
David M. Bourgقیمت نهایی
- تخفیف زماندار−۵٬۰۰۰ تومان
۵٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.
مشخصات کتاب
- نویسنده
- David M. Bourg
- ناشر
- O'Reilly Media
- سال انتشار
- ۲۰۰۱
- فرمت
- زبان
- انگلیسی
- تعداد صفحات
- ۹ صفحه
- حجم فایل
- ۴٫۱ مگابایت
- شابک
- 9780596000066، 0596000065
دربارهٔ کتاب
colliding Billiard Balls. Missile Trajectories. Cornering Dynamics In Speeding Cars. By Applying The Laws Of Physics, You Can Realistically Model Nearly Everything In Games That Bounces Around, Flies, Rolls, Slides, Or Isn't Sitting Still, To Create Compelling, Believable Content For Computer Games, Simulations, And Animation. physics For Game Developers Serves As The Starting Point For Those Who Want To Enrich Games With Physics-based Realism.
part One Is A Mechanics Primer That Reviews Basic Concepts And Addresses Aspects Of Rigid Body Dynamics, Including Kinematics, Force, And Kinetics. Part Two Applies These Concepts To Specific Real-world Problems, Such As Projectiles, Boats, Airplanes, And Cars. Part Three Introduces Real-time Simulations And Shows How They Apply To Computer Games. Many Specific Game Elements Stand To Benefit From The Use Of Real Physics, Including:
- the Trajectory Of Rockets And Missiles, Including The Effects Of Fuel Burn Off
- the Collision Of Objects Such As Billiard Balls
- the Stability Of Cars Racing Around Tight Curves
- the Dynamics Of Boats And Other Waterborne Vehicles
- the Flight Path Of A Baseball After Being Struck By A Bat
- the Flight Characteristics Of Airplanes
you Don't Need To Be A Physics Expert To Learn From physics For Game Developers, But The Author Does Assume You Know Basic College-level Classical Physics. You Should Also Be Proficient In Trigonometry, Vector And Matrix Math (reference Formulas And Identities Are Included In The Appendixes), And College-level Calculus, Including Integration And Differentiation Of Explicit Functions. Although The Thrust Of The Book Involves Physics Principles And Algorithms, It Should Be Noted That The Examples Are Written In Standard C And Use Windows Api Functions.
colliding Billiard Balls. Missile Trajectories. Cornering Dynamics In Speeding Cars. By Helping Game Developers Create Compelling, Believable Content For Computer Games, Simulations, And Animation, Physics For Game Developers Serves As The Starting Point For Those Who Want To Enrich Games With Physics-based Realism.
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Although you don't need to be a physics expert to understand Physics for Game Developers, the author does assume you have a basic college-level understanding of classical physics. It should also be noted that the examples are written in standard C and use Windows API functions. Enriching Game Content with Physics-based Realism 1 Table of Contents 5 Chapter 1 17 Chapter 2 41 Chapter 3 73 Chapter 4 85 Chapter 5 103 Chapter 6 117 Chapter 7 137 Chapter 8 162 Chapter 9 179 Chapter 10 184 Chapter 11 188 Chapter 12 200 Chapter 13 221 Chapter 14 239 Chapter 15 246 Chapter 16 265 Chapter 17 287 APPENDIX A 301 APPENDIX B 311 APPENDIX C 319 Bibliography 329 Index 334 Offers advice for using physics concepts to increase the realism of computer games, covering mechanics, real-world situations, and real-time simulations.کتابهای مشابه
Physics for game developers
۴۹٬۰۰۰ تومان
Physics for Game Developers
۴۹٬۰۰۰ تومان
Physics for Game Developers
۴۹٬۰۰۰ تومان
Physics for Game Developers
۴۹٬۰۰۰ تومان
Mathematics and Physics for Programmers (Game Development Series)
۴۹٬۰۰۰ تومان
Mathematics and Physics for Programmers (Game Development Series)
۴۹٬۰۰۰ تومان
Mathematics and Physics for Programmers (Game Development Series)
۴۹٬۰۰۰ تومان
Mathematics and Physics for Programmers (Game Development Series)
۴۹٬۰۰۰ تومان
Physical Literacy on the Move : Games for Developing Confidence and Competence in Physical Activity
۴۹٬۰۰۰ تومان
Mathematics for Game Developers (Game Development)
۴۹٬۰۰۰ تومان

Mathematics for Game Developers (Game Development)
۴۹٬۰۰۰ تومان
Mathematics for Game Developers (Game Development)
۴۹٬۰۰۰ تومان
قیمت نهایی
۴۴٬۰۰۰ تومان
