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Practical Gamemaker : Studio : language projects

Ben Tyers (auth.)

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تحویل فوری
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ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
Ben Tyers (auth.)
سال انتشار
۲۰۱۶
فرمت
PDF
زبان
انگلیسی
تعداد صفحات
۹ صفحه
حجم فایل
۹٫۵ مگابایت
شابک
9781484223727، 9781484223734، 1484223721، 148422373X

دربارهٔ کتاب

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In __Practical GameMaker: Studio__, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.**What You Will Learn*** Use GameMaker: Studio and GameMaker Language (GML) to create games * Work with GML variables, conditionals, drawing, keyport I/O, objects, and events * Create GML sprites, health/lives, alarms, collisions, and rooms * Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< * Include GML random and AI movements in your game * Use GML loops, arrays, ds\_lists, paths, and scripts **Who This Book Is For**Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. Contents at a Glance 4 Contents 6 About the Author 13 About the Technical Reviewer 14 Acknowledgments 15 Introduction 16 Sprites 17 Rooms 18 Sounds 20 Fonts 21 Objects 22 Comments 32 Chapter 1: Variables 37 Worksheet – Variables 41 Worksheet – Variables – Answer Sheet 42 Basic Projects 44 Advanced Project 44 End of Book Game Variables 45 Chapter 2: Conditionals 46 Worksheet – Conditionals 49 Worksheet – Conditionals – Answer Sheet 50 Basic Projects 51 Advanced Projects 51 End of Book Game Conditionals 52 Chapter 3: Drawing 53 Worksheet – Drawing 58 Worksheet – Drawing – Answer Sheet 59 Basic Projects 60 Advanced Project 60 End of Book Game Drawing 62 Chapter 4: Drawing Continued 63 Worksheet – Drawing Continued 69 Worksheet – Drawing Continued – Answer Sheet 70 Basic Projects 71 Advanced Projects 71 End of Book Game Drawing Continued 72 Chapter 5: Keyboard Input and Simple Movement 73 Worksheet – Key Presses and Simple Movement 75 Worksheet – Key Presses and Simple Movement – Answer Sheet 76 Basic Projects 77 Advanced Project 77 End of Book Game Keypresses and Simple Movement 78 Chapter 6: Objects and Events 79 Worksheet – Objects 84 Worksheet – Objects – Answer Sheet 85 Basic Projects 86 Advanced Project 86 End of Book Game Objects 87 Chapter 7: Sprites 88 Worksheet – Sprites 93 Worksheet – Sprites – Answer Sheet 94 Basic Projects 95 Advanced Project 95 End of Book Game Sprites 96 Chapter 8: Health, Lives, and Score 97 Worksheet – Lives, Health, & Score 102 Worksheet – Lives, Health, Lives, & Score – Answer Sheet 103 Basic Projects 104 Advanced Projects 104 End of Book Game Health, Lives, & Score 105 Chapter 9: Mouse 106 Worksheet – Mouse Movement 109 Worksheet – Mouse Movement – Answer Sheet 110 Basic Projects 111 Advanced Projects 111 End of Book Game Mouse Movement 112 Chapter 10: Alarms 113 Worksheet – Alarms 116 Worksheet – Alarms – Answer Sheet 117 Basic Projects 118 Advanced Projects 118 End of Book Game – Ten Alarms 119 Chapter 11: Collisions 120 Worksheet – Collision Events 127 Worksheet – Collision Events – Answer Sheet 128 Basic Projects 129 Advanced Projects 129 End of Book Game Collisions 130 Chapter 12: Rooms 131 Worksheet – Rooms 136 Worksheet – Rooms – Answer Sheet 137 Basic Projects 138 Advanced Project 138 End of Book Game Rooms 139 Chapter 13: Backgrounds 140 Worksheet - Backgrounds 143 Worksheet – Backgrounds – Answer Sheet 144 Basic Projects 145 Advanced Projects 145 End of Book Game Backgrounds 146 Chapter 14: Sounds and Music 147 Worksheet – Sounds & Music 151 Worksheet – Sounds & Music – Answer Sheet 152 Basic Projects 153 Advanced Projects 153 End of Book Game Sounds & Music 154 Chapter 15: Splash Screens and Menu 155 Worksheet – Splash Screens & Menu 160 Worksheet – Splash Screens & Menu – Answer Sheet 161 Basic Projects 163 Advanced Project 163 End of Book Game Splash Screens & Menu 164 Chapter 16: Random 165 Worksheet – Random 167 Worksheet – Random – Answer Sheet 168 Basic Projects 169 Advanced Project 169 End of Book Game Random 170 Chapter 17: More Movement (Basic AI) 171 Worksheet – More Movement 177 Worksheet – More Movement – Answer Sheet 178 Basic Projects 179 Advanced Projects 179 End of Book Game 180 Chapter 18: INI Files 181 Worksheet – INI Files 183 Worksheet – INI Files – Answer Sheet 184 Basic Projects 185 Advanced Project 185 End of Book Game INI files 186 Chapter 19: Effects 187 Worksheet – Effects 189 Worksheet – Effects – Answer Sheet 190 Basic Projects 191 Advanced Projects 191 End of Book Game Effects 192 Chapter 20: Loops 193 Worksheet – Loops 195 Worksheet – Loops – Answer Sheet 196 Basic Projects 197 Advanced Projects 197 End of Book Game Loops 198 Chapter 21: Arrays 199 Worksheet – Array 205 Worksheet – Array – Answer Sheet 206 Basic Projects 208 Advanced Projects 208 End of Book Game Arrays 209 Chapter 22: ds_lists 210 Worksheet – ds_lists 213 Worksheet – ds_lists – Answer Sheet 214 Basic Projects 215 Advanced Project 215 End of Book Game ds_list 216 Chapter 23: Paths 217 Worksheet – Paths 221 Worksheet – Paths – Answer Sheet 222 Basic Projects 223 Advanced Projects 223 End of Book Game Paths 224 Chapter 24: Scripts 225 Worksheet – Scripts 228 Worksheet – Scripts – Answer Sheet 229 Basic Projects 230 Advanced Projects 230 End of Book Game Scripts 231 Chapter 25: Hints and Tips 232 Scripts Tricks 232 Testing 234 Assets Handling 234 Projects 236 Chapter 26: Creating a Game – Outline 237 Chapter 27: Creating a Game – Sprites 238 Chapter 28: Creating a Game – Sounds 243 Chapter 29: Creating a Game – Backgrounds 245 Chapter 30: Creating a Game – Paths 246 Chapter 31: Creating a Game – Fonts 248 Chapter 32: Creating a Game – Scripts 249 Chapter 33: Creating a Game – Parent Objects 254 Chapter 34: Creating a Game – Objects 260 Chapter 35: Creating a Game – Rooms 294 Chapter 36: Creating a Game – Progress Sheet 301 Chapter 37: Creating a Game – Marking Guide 302 Chapter 38: Creating a Game – End of Projects Assignments 303 Endless Runner 303 Shoot The Ducks 304 Pontoon 305 Side-Scrolling Shooter 306 End of Project Marking Guide 307 Chapter 39: End of Project Test 308 Outline Placeholder 308 Test Paper Answers 312 Chapter 40: Summary 319 Index 320 Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio , you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. Front Matter....Pages i-xxxix Variables....Pages 1-9 Conditionals....Pages 11-17 Drawing....Pages 19-28 Drawing Continued....Pages 29-38 Keyboard Input and Simple Movement....Pages 39-44 Objects and Events....Pages 45-53 Sprites....Pages 55-63 Health, Lives, and Score....Pages 65-73 Mouse....Pages 75-81 Alarms....Pages 83-89 Collisions....Pages 91-101 Rooms....Pages 103-111 Backgrounds....Pages 113-119 Sounds and Music....Pages 121-128 Splash Screens and Menu....Pages 129-138 Random....Pages 139-144 More Movement (Basic AI)....Pages 145-154 INI Files....Pages 155-160 Effects....Pages 161-166 Loops....Pages 167-172 Arrays....Pages 173-183 ds_lists....Pages 185-191 Paths....Pages 193-200 Scripts....Pages 201-207 Hints and Tips....Pages 209-213 Creating a Game – Outline....Pages 215-215 Creating a Game – Sprites....Pages 217-221 Creating a Game – Sounds....Pages 223-224 Creating a Game – Backgrounds....Pages 225-225 Creating a Game – Paths....Pages 227-228 Creating a Game – Fonts....Pages 229-229 Creating a Game – Scripts....Pages 231-235 Creating a Game – Parent Objects....Pages 237-242 Creating a Game – Objects....Pages 243-276 Creating a Game – Rooms....Pages 277-283 Creating a Game – Progress Sheet....Pages 285-285 Creating a Game – Marking Guide....Pages 287-287 Creating a Game – End of Projects Assignments....Pages 289-293 End of Project Test....Pages 295-305 Summary....Pages 307-307 Back Matter....Pages 309-313 "Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes."--Page 4 of cover

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