Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables and smartwatches). __Processing for Android__ walks you through the steps of taking an initial idea to a final app. With this book, you will be able to write engaging apps with interactive visuals driven by motion and location information obtained from the device’s sensors; including health data from the wearer, like step count and heart rate. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform. This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! **What You'll Learn** * Write apps and live wallpapers for smartphones and tablets * Design and implement interactive watch faces * Create Virtual Reality experiences for Cardboard devices * Integrate Processing sketches into larger apps and Android Studio * Export projects as completed apps ready to distribute through Google Play Store **Who This Book Is For** Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality. Learn How To Use The Processing Programming Language And Environment To Create Android Applications With Ease. This Book Covers The Basics Of The Processing Language, Allowing Users To Effectively Program Interactive Graphics In 2d And 3d. It Describes In Detail The Application Of These Techniques To Different Types Of Android Devices (smartphones, Tablets, Wearables And Smartwatches). Processing For Android Walks You Through The Steps Of Taking An Initial Idea To A Final App. With This Book, You Will Be Able To Write Engaging Apps With Interactive Visuals Driven By Motion And Location Information Obtained From The Device’s Sensors; Including Health Data From The Wearer, Like Step Count And Heart Rate. An Advantage Of Processing For Android Over More Complex Programming Environments Is The Ability For Users To Focus On The Interactions And Visual Output Of Their Code Rather Than In The Implementation Details Of The Android Platform. This Book Goes Through A Comprehensive Series Of Hand-on Projects, Ranging From Simple Sketches To More Complex Projects Involving Sensors And Integration With Larger Apps. It Also Covers Important Aspects Such As Exporting Your Processing Projects As Signed Apps Are Ready To Upload To The Google Play Store And Be Share With The World! What You'll Learn Write Apps And Live Wallpapers For Smartphones And Tablets Design And Implement Interactive Watch Faces Create Virtual Reality Experiences For Cardboard Devices Integrate Processing Sketches Into Larger Apps And Android Studio Export Projects As Completed Apps Ready To Distribute Through Google Play Store Who This Book Is For Artists, Designers, Students, Researchers, And Hobbyists Who Are Not Necessarily Android Experts, But Are Looking To Write Mobile Apps That Make Creative Use Of Interactive Graphics, Sensor Data, And Virtual Reality. Front Matter ....Pages i-xxiv Front Matter ....Pages 1-1 Getting Started with Android Mode (Andrés Colubri)....Pages 3-16 The Processing Language (Andrés Colubri)....Pages 17-40 From Sketch to Play Store (Andrés Colubri)....Pages 41-55 Front Matter ....Pages 57-57 Drawing Graphics and Text (Andrés Colubri)....Pages 59-87 Touchscreen Interaction (Andrés Colubri)....Pages 89-109 Live Wallpapers (Andrés Colubri)....Pages 111-139 Front Matter ....Pages 141-141 Reading Sensor Data (Andrés Colubri)....Pages 143-156 Driving Graphics and Sound with Sensor Data (Andrés Colubri)....Pages 157-180 Geolocation (Andrés Colubri)....Pages 181-210 Front Matter ....Pages 211-211 Wearable Devices (Andrés Colubri)....Pages 213-226 Visualizing Time (Andrés Colubri)....Pages 227-241 Visualizing Physical Activity (Andrés Colubri)....Pages 243-272 Front Matter ....Pages 273-273 3D in Processing (Andrés Colubri)....Pages 275-302 VR Basics (Andrés Colubri)....Pages 303-329 Drawing in VR (Andrés Colubri)....Pages 331-356 Back Matter ....Pages 357-381