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دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Programming 2D Games

Antoine Polin، Kelly, Charles

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۲
فرمت
PDF
زبان
انگلیسی
حجم فایل
۵٫۸ مگابایت
شابک
9781394156368، 9781394156375، 9781394156382، 1394156367، 1394156375، 1394156383، 9780429099090، 9781466508682، 9781466508705، 0429099096، 146650868X، 1466508701

دربارهٔ کتاب

Features •Focuses on 2D programming techniques such as collision detection •Takes students through the process of creating a game engine, demonstrating the advantages of using an engine to develop a complete game •Presents the latest DirectX and Windows coding methods using C++ •Includes questions and programming exercises at the end of each chapter •Provides thoroughly tested example programs and a discussion forum on the book’s website PowerPoint slides available with qualifying course adoption Summary A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com. A First Course in Game Programming Most of todays commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at (http://www.programming2dgames.com) www.programming2dgames.com . Front Cover 1 Table of Contents 6 Introduction 10 1. Getting Started 14 2. Windows Programming Fundamentals 26 3. Introduction to DirectX 52 4. The Game Engine 86 5. Sprites and Animation 122 6. Collisions and Entities 158 7. Sound 194 8. Text 218 9. Enhanced Appearance 270 10. Tiled Games 316 11. Building a Complete Game 340 12. Network Programming 376 The Journey 430

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