A. About the author -- B. Dedication -- C. Acknowledgments -- D. Introduction -- 1. Introduction -- What is the raspberry pi? -- What can you do with a raspberry pi? -- A tour of the raspberry pi -- Setting up your raspberry pi -- Booting up -- Summary -- 2. Getting started -- Linux -- The desktop -- The internet -- The command line -- Applications -- Internet resources -- Summary -- 3. Python basics -- Idle -- Numbers -- Variables -- For loops -- Simulating dice -- If -- While -- Summary -- 4. Strings, lists, and dictionaries -- String theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of functions -- Summary -- 5. Modules, classes, and methods -- Modules -- Object orientation -- Defining classes -- Inheritance -- Summary -- 6. Files and the internet -- Files -- Pickling -- Internet -- Summary -- 7. Graphical user interfaces -- Tkinter -- Hello world -- Temperature converter -- Other gui widgets -- Dialogs -- Menus -- The canvas -- Summary -- 8. Games programming -- What is pygame? -- Hello pygame -- A raspberry game -- Summary -- 9. Interfacing hardware -- GPIO pin connections -- Direct connection to GPIO pins -- Expansion boards -- Prototyping boards -- Arduino and the pi -- Summary -- 10. Prototyping project (clock) -- What you need -- Hardware assembly -- Software -- Phase two -- Summary -- 11. The raspirobot -- What you need -- Phase 1: a basic rover -- Phase 2: adding a range finder and screen -- Summary -- 12. What next -- Linux resources -- Python resources -- Raspberry pi resources -- Other programming languages -- Applications and projects -- Summary.;Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot. Boot up and configure your Raspberry Pi Navigate files, folders, and menus Create Python programs using the IDLE editor Work with strings, lists, and functions Use and write your own libraries, modules, and classes Add Web features to your programs Develop interactive games with Pygame Interface with devices through the GPIO port Build a Raspberry Pi Robot and LED Clock Build professional-quality GUIs using Tkinter "Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot."--Publisher description Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.