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دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Tabletop Game Accessibility : Meeple Centred Design

MICHAEL JAMES. HERON

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مشخصات کتاب

نویسنده
MICHAEL JAMES. HERON
ناشر
CRC Press
سال انتشار
۲۰۲۴
فرمت
PDF
زبان
انگلیسی
حجم فایل
۲۰٫۳ مگابایت
شابک
9781003415435، 9781032541471، 9781032541594، 9781040011317، 9781040011324، 1003415431، 1032541474، 1032541598، 1040011314، 1040011322

دربارهٔ کتاب

This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. This book contextualises this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. This book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best-in-class’ examples of solutions. This book will be of great interest to all professional tabletop and board game designers as well as digital game designers and designers of other physical products. This foundational resource on the topic of tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design. The book helps readers to build understanding and empathy across the various categories of accessibility. Chapters on each category introduce ‘the science’, outline the game mechanics and games that show exemplar problems, relate these to the real-world situations that every player may encounter, and then discuss how to create maximally accessible games with reference to the accessibility guidelines and specific games that show ‘best in class’ examples of solutions. This book will be of great interest to all professional tabletop and boardgame designers, as well as digital game designers and designers of other physical products. Cover Half Title Title Page Copyright Page Dedication Contents Acknowledgements 1. Introduction 2. Colour Blindness 3. Visual Accessibility 4. Cognitive Accessibility 5. Physical Accessibility 6. Emotional Accessibility 7. Socioeconomic Accessibility 8. Communicative Accessibility 9. Applying the Tabletop Accessibility Guidelines 10. Conclusion Index

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