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Timing for Animation, Second Edition

John Halas OBE, Harold Whitaker, Tom Sito

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۴۰٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۸٪ تخفیف
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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۰۹
فرمت
PDF
زبان
انگلیسی
حجم فایل
۶٫۰ مگابایت

دربارهٔ کتاب

A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! * Animate it right first time with these tried and tested techniques by industry legends, Halas and Whitaker. The second edition is fully updated for digital workflows, by Tom Sito, animator of Beauty and the Beast and Shrek. * Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. * Fully revised, in Full color and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more! Timing for Animation......Page 4 Copyright Page......Page 5 Contents......Page 6 Foreword......Page 10 Preface to 2nd edition......Page 12 Preface to 1st edition......Page 14 Acknowledgements......Page 16 Timing for Full Animation......Page 18 What is Good Timing?......Page 19 Traditional Storyboards......Page 22 Digital Storyboards......Page 24 Additional Storyboard Effects......Page 27 Responsibility of the Director......Page 28 The Basic Unit of Time in Animation......Page 29 Timing for Television vs. Timing for Feature Films......Page 31 Slugging......Page 32 Bar Sheets......Page 34 Timing for Traditional Animation: Exposure Charts or Exposure Sheets......Page 36 Timing for an Overseas Production......Page 37 Timing for a 3D Digital Production......Page 38 Timing for an Actor-Based Program (Performance or Motion Capture)......Page 40 Animation and Properties of Matter......Page 42 Movement and Caricature......Page 44 Cause and Effect......Page 45 Newton's Laws of Motion......Page 48 Objects Thrown Through the Air......Page 50 Timing of Inanimate Objects......Page 52 Animate Objects–Characters......Page 54 Force Transmitted Through a Flexible Joint......Page 56 Force Transmitted Through Jointed Limbs......Page 58 Spacing of Drawings—General Remarks......Page 59 Spacing of Drawings......Page 62 Timing a Slow Action......Page 64 Timing a Fast Action......Page 65 Getting Into and Out of Holds......Page 68 Single Frames or Double Frames? Ones or Twos?......Page 69 How Long to Hold?......Page 71 Anticipation......Page 73 Follow Through......Page 76 Overlapping Action......Page 78 Timing an Oscillating Movement......Page 79 Timing to Suggest Weight and Force—1......Page 81 Timing to Suggest Weight and Force—2......Page 83 Timing to Suggest Weight and Force—3......Page 85 Timing to Suggest Weight and Force—4......Page 88 Timing to Suggest Force: Repeat Action......Page 90 Character Reactions and 'Takes'......Page 92 Timing to Give a Feeling of Size......Page 93 The Effects of Friction, Air Resistance and Wind......Page 96 Timing Cycles—How Long a Repeat?......Page 97 A Waving Flag......Page 98 Digital Crowd Scenes......Page 99 Effects Animation: Flames and Smoke......Page 101 Water......Page 103 Rain......Page 107 Snow......Page 108 Explosions......Page 110 The Aesthetic in Effects Animation......Page 111 Repeat Movements of Inanimate Objects......Page 114 Timing a Walk......Page 115 Types of Walk......Page 118 Spacing of Drawings in Perspective Animation......Page 119 Horses......Page 122 Other Quadrupeds......Page 124 Timing an Animal's Gallop......Page 125 Bird Flight......Page 127 Drybrush (Speed Lines) and Motion Blur......Page 129 Accentuating a Movement......Page 132 Strobing......Page 134 Fast Run Cycles......Page 135 Characterization (Acting)......Page 137 The Use of Timing to Suggest Mood......Page 140 Synchronizing Animation to Speech......Page 142 Lip-Sync—1......Page 143 Lip-Sync—2......Page 146 Lip-Sync—3......Page 147 Timing and Music......Page 150 Traditional Camera Movements......Page 152 3D Camera Moves......Page 154 Peg Movements in Traditional Animation......Page 155 Peg Movements in 3D Animation......Page 156 Editing for Feature Films......Page 165 Editing for Children's Programming......Page 166 Editing for Internet Downloads......Page 167 Games......Page 168 Conclusion......Page 171 F......Page 172 S......Page 173 X......Page 174 A classic of animation education since it first published in 1981. For more than 25 years, copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world wherever animation is produced. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Effects and much, much more

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۴۰٬۰۰۰ تومان