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Transactions on Edutainment III (Lecture Notes in Computer Science, 5940)

Panagiotis Tragazikis, Michael Meimaris (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang (eds.)

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Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications Front Matter....Pages - Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study....Pages 1-12 Doing It Right: Combining Edutainment Format Development and Research....Pages 13-24 Edutainment Robotics as Learning Tool....Pages 25-35 SoundTag: RFID Based Wearable Computer Play Tool for Children....Pages 36-47 A Comparison between Drill-Based and Game-Based Typing Software....Pages 48-58 Widget-Based Simulator for Testing Smart Space....Pages 59-69 Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education....Pages 70-81 Learning English through Serious Games – Reflections on Teacher and Learner Performance....Pages 82-92 Motivational Factors in Educational MMORPGs: Some Implications for Education....Pages 93-104 A Distributed Multi-agent Architecture in Simulation Based Medical Training....Pages 105-115 Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations....Pages 116-128 Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form....Pages 129-140 Application of Visualization in Virtual Endoscopy System....Pages 141-153 Design and Implementation of Virtual Museum Based on Web3D....Pages 154-165 Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals....Pages 166-176 Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model....Pages 177-189 An XML-Based Interface Customization Model in Digital Museum....Pages 190-202 Animation as an Aid for Higher Education Computing Teaching....Pages 203-218 Bringing Integrated Multimedia Content into Virtual Reality Environments....Pages 219-230 Virtual Reality House for Rehabilitation of Aphasic Clients....Pages 231-239 Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning....Pages 240-252 Using Computer Games for Youth Development....Pages 253-273 Back Matter....Pages - With Great Pleasure We Would Like To Present The Third Volume Of The Journal Trans- Tions On Edutainment. This Journal, Part Of The Springer Series Lecture Notes In C- Puter Science, Is Devoted To Research And Development In The Field Of Edutainment. Edutainment, Also Known As Educational Entertainment Or Entertainment-education, Denotes All Forms Of Entertainment Designed To Educate As Well As To Provide Fun. This Approach Is Motivated By The Growing Demands On Individuals For Life-long Learning And The Need To Integrate Effective Learning Opportunities Throughout Life. As Such, Edutainment Has Attracted Increasing Interest In The Last Few Years. The First 12 Articles Of This Issue Represent A Selection Of Outstanding Contributions From Edutainment 2009, The 4th International Conference On E-learning And Games Held In Canada, In August 2009. The Main Purpose Of The Edutainment Conferences Is The Discussion, Presentation, And Information Exchange Of Scientific And Technological Developments In The New Community. These 12 Papers Cover Mainly The Topic Of Using Games To Stimulate Learners’ Learning Motivation, I. E.

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