چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Transactions on edutainment. V

Rania Hodhod, Paul Cairns, Daniel Kudenko (auth.), Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xubo Yang (eds.)

قیمت نهایی

۴۴٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۰٪ تخفیف
  • تخفیف زمان‌دار−۵٬۰۰۰ تومان

۵٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

فرمت
PDF
زبان
انگلیسی
حجم فایل
۸٫۶ مگابایت

دربارهٔ کتاب

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. Front Matter....Pages - Innovative Integrated Architecture for Educational Games: Challenges and Merits....Pages 1-34 Beyond Standards: Unleashing Accessibility on a Learning Content Management System....Pages 35-49 Design and Implementation of an OpenGL Based 3D First Person Shooting Game....Pages 50-61 Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic....Pages 62-70 Modeling and Optimizing of Joint Inventory in Supply Chain Management....Pages 71-79 Vision-Based Robotic Graphic Programming System....Pages 80-89 Integrating Activity Theory for Context Analysis on Large Display....Pages 90-103 Line Drawings Abstraction from 3D Models....Pages 104-111 Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education....Pages 112-121 Outline Font Generating from Images of Ancient Chinese Calligraphy....Pages 122-131 Tangible Interfaces to Digital Connections, Centralized versus Decentralized....Pages 132-146 Research and Implementation of the Virtual Exhibit System of Historical Sites Base on Multi-touch Interactive Technology....Pages 147-157 A Highly Automated Method for Facial Expression Synthesis....Pages 158-176 Sketch Based 3D Character Deformation....Pages 177-188 Mean Laplace–Beltrami Operator for Quadrilateral Meshes....Pages 189-201 Multi-user 3D Based Framework for E-Commerce....Pages 202-213 Coordinate Model for Text Categorization....Pages 214-223 An Interface to Retrieve Personal Memories Using an Iconic Visual Language....Pages 224-239 VR-Based Basketball Movement Simulation....Pages 240-250 Mixed 2D-3D Information for Face Recognition....Pages 251-258 Research on Augmented Reality Display Method of Scientific Exhibits....Pages 259-269 Back Matter....Pages - Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques

قیمت نهایی

۴۴٬۰۰۰ تومان