This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques. Front Matter....Pages - Innovative Integrated Architecture for Educational Games: Challenges and Merits....Pages 1-34 Beyond Standards: Unleashing Accessibility on a Learning Content Management System....Pages 35-49 Design and Implementation of an OpenGL Based 3D First Person Shooting Game....Pages 50-61 Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic....Pages 62-70 Modeling and Optimizing of Joint Inventory in Supply Chain Management....Pages 71-79 Vision-Based Robotic Graphic Programming System....Pages 80-89 Integrating Activity Theory for Context Analysis on Large Display....Pages 90-103 Line Drawings Abstraction from 3D Models....Pages 104-111 Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education....Pages 112-121 Outline Font Generating from Images of Ancient Chinese Calligraphy....Pages 122-131 Tangible Interfaces to Digital Connections, Centralized versus Decentralized....Pages 132-146 Research and Implementation of the Virtual Exhibit System of Historical Sites Base on Multi-touch Interactive Technology....Pages 147-157 A Highly Automated Method for Facial Expression Synthesis....Pages 158-176 Sketch Based 3D Character Deformation....Pages 177-188 Mean Laplace–Beltrami Operator for Quadrilateral Meshes....Pages 189-201 Multi-user 3D Based Framework for E-Commerce....Pages 202-213 Coordinate Model for Text Categorization....Pages 214-223 An Interface to Retrieve Personal Memories Using an Iconic Visual Language....Pages 224-239 VR-Based Basketball Movement Simulation....Pages 240-250 Mixed 2D-3D Information for Face Recognition....Pages 251-258 Research on Augmented Reality Display Method of Scientific Exhibits....Pages 259-269 Back Matter....Pages - Annotation This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques