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دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Understanding Digital Games

Doctor Jason Rutter, Dr Jo Bryce

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۰۶
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱٫۷ مگابایت

دربارهٔ کتاب

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film, and cultural studies degree programs.

The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research.

Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of digital games.

The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation

The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research. Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of digital games.

Looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter in this book considers the potential limitations and problems associated with a particular theoretical or methodological approach The study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field

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