چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

Unity Game Audio Implementation : A Practical Guide for Beginners

Andrew Coggan

قیمت نهایی

۴۹٬۰۰۰ تومان

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

نویسنده
Andrew Coggan
سال انتشار
۲۰۲۱
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۸۱٫۳ مگابایت
شابک
9780367517731، 9780367517748، 9781000483222، 9781000483253، 9781003055167، 0367517736، 0367517744، 1000483223، 1000483258، 1003055168

دربارهٔ کتاب

__Unity Game Audio Implementation__ offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs. Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don0́9t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs "Unity Game Audio Implementation offers a unique, practical project based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current DAW and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps on how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multi-level playable game featuring all their own audio. They will also receive tips on how to use their finished project in support of an application for Game Sound Design jobs"-- Provided by publisher Cover Half Title Title Copyright Contents List of illustrations Preface 1 Introduction to Game Audio and the Unity game engine 2 Game Audio Sound Design and creation 3 Game sound editing techniques 4 Importing assets into Unity and placing sounds in gameworld 5 Understanding basic game mechanics and generic Unity tools 6 Set up main game project, creating a project plan and Game Audio Design documentation 7 Trigger Areas and Reverb Zones 8 Recording, processing, and implementing dialogue 9 Audio Implementation of character and enemy SFX 10 Audio Implementation of game mechanics and cutscenes 11 Interactive music 12 Unity Mixer routing and effects and additional audio scripts 13 Bonus chapter – expanding/improving upon existing implementation 14 What to do next Cheers Glossary Index

قیمت نهایی

۴۹٬۰۰۰ تومان