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Unreal Engine 4 Game Development Quick Start Guide : Programming Professional 3D Games with Unreal Engine 4

Rachel Cordone

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مشخصات کتاب

نویسنده
Rachel Cordone
سال انتشار
۲۰۱۹
فرمت
EPUB
زبان
انگلیسی
تعداد صفحات
۵ صفحه
حجم فایل
۱۱٫۸ مگابایت
شابک
9781789950687، 9781789953442، 1789950686، 1789953448

دربارهٔ کتاب

BLearn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints/b h4Key Features/h4 ulliLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++ /li liLearn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games /li liBuild dynamic game elements using Animation Blueprints and Behavior Trees /li /ul h4Book Description/h4 Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. h4What you will learn/h4 ulliUse project templates to give your game a head start /li liCreate custom Blueprints and C++ classes and extend from Epic's base classes /li liUse UMG to create menus and HUDs for your game /li liCreate more dynamic characters using Animation Blueprints /li liLearn how to create complex AI with Behavior Trees /li liUse replication to create multiplayer games /li liOptimize, test, and deploy a UE4 project /li /ul h4Who this book is for/h4 Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is forReaders who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed. Table of ContentsIntroduction to Unreal Engine 4Programming Using BlueprintsAdding C++ to a Blueprint ProjectCreating HUDs and Menus Using UMGAnimation BlueprintsAI with Behavior Tree and BlackboardMultiplayer GamesOptimization, Testing, and Packaging Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will have a solid knowledge base from which to get started building games

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قیمت نهایی

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