Video Games (Technology 360)
by Kevin Hileقیمت نهایی
- تخفیف زماندار−۵٬۰۰۰ تومان
۵٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
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مشخصات کتاب
- نویسنده
- by Kevin Hile
- ناشر
- Lucent Books
- سال انتشار
- ۲۰۰۹
- فرمت
- زبان
- انگلیسی
- حجم فایل
- ۴٫۹ مگابایت
دربارهٔ کتاب
Advances in information technology are changing the way we record history, communicate with others, entertain ourselves, and conduct business. As these increasingly more sophisticated tools and applications have become an integral part of our personal lives, they have also had a profound impact on larger aspects of society, in fields as diverse as education, medicine, commerce and law. To better navigate this interdependent information universe, it is vital to understand the nature and operation of these technical systems and tools as well as the ethical, cultural and societal issues related to them.
Technology 360 demonstrates how certain technology has evolved, transforming life at home, work and school. Each volume focuses on a particular invention or device, such as the cell phone or laser. Through careful explanations and insightful analysis, readers will learn about the device's development, how it works, its impact on society and likely future uses.
Full-color photographs, intriguing illustrations, visual timelines, and fascinating sidebars and fact boxes complement the text and hold user interest, while ancillary materials such as bibliographies and a subject index help users target their research.
Video games have become more than just an entertaining in 2008, they were a $35 billion dollar industry worldwide. Many people have embraced the video game revolution as a benefit to society, citing increased social networking. Others express concern that video games encourage violence, reduce active recreation, and increase social isolation. This book details the development and growth of video games, analyzes the cultural and societal issues related to them, and offers insight into their possible evolution in the future. People have always played games. With the onset of the technological revolution in the 1970s and 1980s, games changed in a fundamental way. No longer were people moving pieces on a board by hand or writing out answers. They began experiencing games in a virtual world Explores the impact of devices such as robotics, digital cameras, iPods, and video games. This volume focuses on video games by exploring how they were developed, how they work, its impact on society, and possible future uses Transformation of the arcade Violent video games : the first big debate Minds and bodies at risk? Video games as educational tools A new, virtual society.کتابهای مشابه
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