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Beginning C++ Through Game Programming, Second Edition

Dawson, Michael

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مشخصات کتاب

نویسنده
Dawson, Michael
سال انتشار
۲۰۰۶
فرمت
PDF
زبان
انگلیسی
حجم فایل
۴۸٫۷ مگابایت

دربارهٔ کتاب

Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you?re ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you?ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!" When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.

Types, variables, and standard I/O : lost fortune Truth, branching, and the game loop : guess my number For loops, strings, and arrays : word jumble The standard template library : hangman Functions : mad-lib References : tic-tac-toe Pointers : tic-tac-toe 2.0 Classes : critter caretaker Advanced classes and dynamic memory : game lobby Inheritance and polymorphism, : blackjack Describes the fundamentals of C++ programming and its relationship to games, with information on such topics as random number generation, game loops, and the standard template library.

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