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Focus On 3D Terrain Programming (Game Development)

Trent (Trent Polack) Polack

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تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

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مشخصات کتاب

سال انتشار
۲۰۰۲
فرمت
PDF
زبان
انگلیسی
حجم فایل
۵٫۶ مگابایت
شابک
9780585455976، 9781592000289، 058545597X، 1592000282

دربارهٔ کتاب

Welcome to the world of 3D terrain programming. Now you can break away from the computer game mold of lackluster backgrounds and create amazing landscapes for your characters to explore. Focus On 3D Terrain Programming gives you the skills you need to do just that. This book brings the high-talking, abstract concepts down to earth so you can actually put them into practice. It covers the three most widely accepted terrain rendering solutions?geomipmapping, quad trees, and ROAM. Texture mapping and lighting techniques are also discussed, as well as cool special effects. Plus, the author provides the code so you can readily implement the solutions into your own games!

focus On 3d Terrain Programming Begins With Background Information About Terrain: How The Field Began And, More Importantly, Where It S Going. The Author Covers Implementation Of A Brute Force Engine And Provides Information On Terrain Lighting And Texturing And Complicated Algorithms. This Book Covers Special Effects, Day/night Simulation, Lens Flare, Real-time Deformation, And More. It Is Primarily Targeted At The Win32/opengl Platform. While The Book Is Written As Platform Independently As Possible, All Example Programs Are Written For Windows And Use Opengl For Graphics. The Cd Contains Code For All Of The Demos And Programs Throughout The Book, A Tutorial On Texture Generation, A Demo Version Of Paint Shop Pro 7, Extra Demos From Contributors, Algorithm White Papers, And Much More!


  • an Introduction To Programming 3d Terrain Engines
  • begin With The Simplest Terrain Engine And Work Your Way Up To The One Of The Most Complex Terrain Engines Around
  • four Algorithms Presented

About The Author

Trent Polack Is The Opengl Forum Moderator For Gamedev.net. He Is Also A Contributing Author For Game Programming Tricks Of The Trade (1-931841-69-1 ) Published By Premier Press

Annotation This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a very important part in military flight simulations. Terrain engine programming is not only hot and widely applicable, it's fun!. This book is an informative adventure through the world of 3D terrain, packed full of demos, figures and information Welcome to the wonderful world of 3D terrain programming!

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