Introduction to game development
Steve Rabin (Editor)قیمت نهایی
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۹٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
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مشخصات کتاب
- نویسنده
- Steve Rabin (Editor)
- سال انتشار
- ۲۰۰۹
- فرمت
- زبان
- انگلیسی
- حجم فایل
- ۹٫۳ مگابایت
- شابک
- 9780840031037، 9781584506799، 9781584507055، 9781584507093، 0840031033، 1584506792، 1584507055، 1584507098
دربارهٔ کتاب
Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development and design. The book, which might be used as a textbook for an introductory course, or for newcomers to the game development arena, is divided into several independent parts, including game programming, game production/design, and the business of game development. Selected topics include discussions of basic programming in C++ and Java(tm), visual design, culture and society, mathematics, physics, artificial intelligence, business, level design, game genre, sound, and many more. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft PowerPoint lecture slides to reinforce the concepts presented in the book. Each chapter has been written by leading game developers in their respective areas. This is a must-have resource for anyone looking to understand the entire game development process.
KEY TOPICS
Critical Game Studies: The History of Video Games; Game Studies (Ludology); Games and Society
Game Design: Conceptual Game Play; Play Mechanics; Ideas; Game Theory; Abstract Design Elements; Psychological Design Considerations; Interface Design; Gender Inclusive Design; Practical Game Design; Spatial Design; Task Design; Design Integration; Control Schemes; Training; Play Testing; Player Analysis; Design Implications of Platform Choice
Game Programming: The Process of Game Programming; Practical Game Programming Issues; Programming Fundamentals; Math and Physics; Artificial Intelligence; Graphics and Animation; Audio Programming; Network Programming
Visual Design and Production: Graphics Design; User Interface Design; 3D Modeling; 2D Textures and Texture Mapping; Animation; Cinematography in Games; 3D Environments; Lighting and Shadows; Surface Effects
Audio Design and Production: Audio Design; Skills; Fundamentals; Interactive Audio; Sound Effects; Music; 3D Audio
Game Production and Management: Team Make-up; Phases of Game Development; Group Dynamics; Design Documentation; Scheduling; Quality Assurance; Coordinating Efforts; Product Post Mortems
The Business of Games: Business of Gaming; The Publisher-Developer Relationship; Marketing; Intellectual Property; Content Regulation
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