چه کسانی این کتاب را می‌خوانند

دانشجوعلاقه‌مند یادگیری
کتابخوان حرفه‌ایلذت مطالعه
نویسندهالهام‌گیری

بازی‌های اندروید را آغاز کنید

Beginning Android Games

Robert Green, (Game developer); Mario Zechner

قیمت نهایی

۴۰٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۸٪ تخفیف
  • تخفیف زمان‌دار−۹٬۰۰۰ تومان

۹٬۰۰۰ تومان صرفه‌جویی نسبت به قیمت اصلی

نسخه اصلی و اورجینال

بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.

تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی

مشخصات کتاب

سال انتشار
۲۰۱۲
فرمت
PDF
زبان
انگلیسی
حجم فایل
۱۵٫۱ مگابایت
شابک
9781299691759، 9781430246770، 9781430246787، 9781484204726، 1299691757، 1430246774، 1430246782، 1484204727

دربارهٔ کتاب

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.Provides information on creating a variety of game applications for the Android platform.

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releasesfor Android smartphones and tablets:

  • The fundamentals of game development and design suitable for Android smartphones and tablets
  • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
  • The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

What you’ll learn

  • How to set up/use the development tools for creating your first Android game app
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • How to create a full-featured 3D game
  • How to publish your games, get crash reports, and support your users
  • How to complete your own playable 2D OpenGL games
Who this book is for

This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Table of Contents

1. An Android in Every Home
2. First Steps with the Android SDK
3. Game Development 101
4. Android for Game Developers
5. An Android Game Development Framework
6. Mr. Nom Invades Android
7. OpenGL ES: A Gentle Introduction
8. 2D Game Programming Tricks
9. Super Jumper: A 2D OpenGL ES Game
10. OpenGL ES: Going 3D
11. 3D Programming Tricks
12. Android Invaders: The Grande Finale
13. Going Native with the NDK
14. Marketing and Monetizing
15. Publishing Your Game
16. What's Next? Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you?ll learn How to set up/use the development tools for creating your first Android game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents 1. An Android in Every Home 2. First Steps with the Android SDK 3. Game Development 101 4. Android for Game Developers 5. An Android Game Development Framework 6. Mr. Nom Invades Android 7. OpenGL ES: A Gentle Introduction 8. 2D Game Programming Tricks 9. Super Jumper: A 2D OpenGL ES Game 10. OpenGL ES: Going 3D 11. 3D Programming Tricks 12. Android Invaders: The Grande Finale 13. Going Native with the NDK 14. Marketing and Monetizing 15. Publishing Your Game 16. What's Next?

کتاب‌های مشابه

توسعه بازی‌های اندروید با C++ برای مبتدیان

توسعه بازی‌های اندروید با C++ برای مبتدیان

۴۹٬۰۰۰ تومان

یادگیری یونیتی برای توسعه بازی‌های اندروید: راهنمای طراحی، توسعه و بازاریابی بازی

یادگیری یونیتی برای توسعه بازی‌های اندروید: راهنمای طراحی، توسعه و بازاریابی بازی

۴۹٬۰۰۰ تومان

آغاز اندروید ADK با آردوینو (فناوری در عمل)

آغاز اندروید ADK با آردوینو (فناوری در عمل)

۴۹٬۰۰۰ تومان

توسعه برنامه‌های تلویزیون اندروید: ساخت برای رسانه و بازی‌ها (پروتکل‌های مراقبت‌های بهداشتی)

توسعه برنامه‌های تلویزیون اندروید: ساخت برای رسانه و بازی‌ها (پروتکل‌های مراقبت‌های بهداشتی)

۴۹٬۰۰۰ تومان

توسعه بازی اندروید با یونیتی: از مبتدی تا حرفه‌ای

توسعه بازی اندروید با یونیتی: از مبتدی تا حرفه‌ای

۴۹٬۰۰۰ تومان

توسعه بازی با اندروید استودیو: مفاهیم و طراحی

توسعه بازی با اندروید استودیو: مفاهیم و طراحی

۴۹٬۰۰۰ تومان

آغاز توسعه بازی‌های جاوا با لیب‌جی‌دی‌ایکس

آغاز توسعه بازی‌های جاوا با لیب‌جی‌دی‌ایکس

۴۹٬۰۰۰ تومان

برنامه‌نویسی توکار با اندروید: راه‌اندازی یک سیستم اندروید از ابتدا (مطالعه عمیق اندروید)

برنامه‌نویسی توکار با اندروید: راه‌اندازی یک سیستم اندروید از ابتدا (مطالعه عمیق اندروید)

۴۹٬۰۰۰ تومان

آغاز توسعهٔ بازی‌های جاوا با لیب‌جی‌دی‌ایکس (فقط کد)

آغاز توسعهٔ بازی‌های جاوا با لیب‌جی‌دی‌ایکس (فقط کد)

۴۹٬۰۰۰ تومان

همزمانی در اندروید (غوطه‌وری عمیق در اندروید)

همزمانی در اندروید (غوطه‌وری عمیق در اندروید)

۴۹٬۰۰۰ تومان

پارادوکس اندروید؛ فریب اندروید؛ زمستان اندروید

پارادوکس اندروید؛ فریب اندروید؛ زمستان اندروید

۴۹٬۰۰۰ تومان

راهنمای توسعه برنامه‌نویسی اندروید ۶ با اندروید استودیو

راهنمای توسعه برنامه‌نویسی اندروید ۶ با اندروید استودیو

۴۹٬۰۰۰ تومان

قیمت نهایی

۴۰٬۰۰۰ تومان