Real-Time Rendering, Second Edition
Tomas Akenine-Möller, Eric Hainesقیمت نهایی
۴۰٬۰۰۰ تومان۴۹٬۰۰۰ تومان۱۸٪ تخفیف
- تخفیف زماندار−۹٬۰۰۰ تومان
۹٬۰۰۰ تومان صرفهجویی نسبت به قیمت اصلی
نسخه اصلی و اورجینال
بلافاصله پس از خرید، فایل کتاب روی دستگاه شما آمادهٔ دانلود است.
تحویل فوری
پرداخت امن
ضمانت فایل
پشتیبانی
مشخصات کتاب
- سال انتشار
- ۲۰۰۲
- فرمت
- DJVU
- زبان
- انگلیسی
- حجم فایل
- ۱۱٫۸ مگابایت
- شابک
- 9781568811826، 1568811829
دربارهٔ کتاب
I don't know if this book is for you if you are looking for 100% coding examples, but if that's what you're looking for you're probably not interested in Real-Time rendering seriously. As far as the concepts go though it takes the ideas down to a very solid level of understanding. My original use for this book was as a textbook over 2 years a go, but I still pull it out to this day. Rendering realistic 3D images in a fraction of a second is an important goal in today's computer graphics industry. With the timely publication of "Real-Time Rendering," authors Tomas Möller and Eric Haines present algorithms of lasting value, for use in computer-aided design, simulation, virtual reality worlds, and games. Focusing on the graphics pipeline, the book has chapters on transforms, optimization, visual appearance, polygon manipulation, collision detection, and special effects. Also included are a wide range of texture algorithms, intersection methods, and speed-up techniques. The book concludes with a section on hardware, including case studies of various graphics systems. Appendices on linear algebra and trigonometry give concise summaries for these fields. Copious references, reading recommendations, and a dedicated web site for additional resources make this book an indispensable guide in this rapidly evolving field. Real-time rendering is concerned with making images rapidly on the computer.
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